UE4蓝图API翻译【节点】--- Get All Actors with Tag
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UE4蓝图API翻译【节点】--- Get All Actors with Tag
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翻译人:灵月散人
参考的引擎版本:4.18.3
翻译内容仅作临时参考,目的是为了降低无基础者初期的学习门槛。
所以当书写、交流、等实际使用时切记: 须以英文为准
| 翻译 | 获得所有带指定标签的Actor |
注解
Find all Actors in the world with the specified tag. This is a slow operation, use with caution e.g. do not use every frame.
在世界中的查找所有带指定标签的Actor。这也是个缓慢的运算,请谨慎使用!
Target is Gameplay Statics
目标 Gameplay Statics
目录树:
- 根目录
- Utilities(工具)
1.输入
| Tag | Name | Tag to find. Must be specified or result array will be empty. |
| 标签 | 【名称】类型 | Tag用于查找。必须指定,否则返回的数组将为空。 |
2.输出
| Out Actors | Array of Actor Object References | Output array of Actors of the specified tag. |
| 输出数组 | 【Actor数组】类型的实例对象 | 输出指定标签的Actor数组 |
代码
Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_22"FunctionReference=(MemberParent=Class'"/Script/Engine.GameplayStatics"',MemberName="GetAllActorsWithTag")NodePosX=-272NodePosY=784NodeGuid=87E13E414AAB18319077A2B66E7AC4A6CustomProperties Pin (PinId=B8466C7D4281CFA9EAF147A6343C3F6B,PinName="execute",PinToolTip="\nExec",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)CustomProperties Pin (PinId=0BC1BE9B4421F528C9C6CFADEDC0DE29,PinName="then",PinToolTip="\nExec",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)CustomProperties Pin (PinId=F6F06CBE40B4457FA0E0C1838F0A1818,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinToolTip="目标\nGameplay Statics Object Reference",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=Class'"/Script/Engine.GameplayStatics"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultObject="/Script/Engine.Default__GameplayStatics",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)CustomProperties Pin (PinId=616139AC49F8596238B20390D5E069B1,PinName="WorldContextObject",PinToolTip="World Context Object\nObject Object Reference",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=Class'"/Script/CoreUObject.Object"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=True,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)CustomProperties Pin (PinId=31D4BF394B82C7273A86E68F2799D411,PinName="Tag",PinToolTip="Tag\n名称\n\nTag to find. Must be specified or result array will be empty.",PinType.PinCategory="name",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue="None",AutogeneratedDefaultValue="None",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)CustomProperties Pin (PinId=EFD542B84AE2F7C3AC54329E2236959D,PinName="OutActors",PinToolTip="Out Actors\nActor Object Reference数组\n\nOutput array of Actors of the specified tag.",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=Class'"/Script/Engine.Actor"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=Array,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object总结
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