欢迎访问 生活随笔!

生活随笔

当前位置: 首页 > 运维知识 > Android >内容正文

Android

android 开红包动画,Android实现红包雨动画效果

发布时间:2023/12/20 Android 36 豆豆
生活随笔 收集整理的这篇文章主要介绍了 android 开红包动画,Android实现红包雨动画效果 小编觉得挺不错的,现在分享给大家,帮大家做个参考.

本文介绍了Android实现红包雨动画效果,分享给大家,希望对大家有帮助

红包雨

关于实现上面红包雨效果步骤如下:

1.创建一个红包实体类

public class RedPacket {

public float x, y;

public float rotation;

public float speed;

public float rotationSpeed;

public int width, height;

public Bitmap bitmap;

public int money;

public boolean isRealRed;

public RedPacket(Context context, Bitmap originalBitmap, int speed, float maxSize, float minSize, int viewWidth) {

//获取一个显示红包大小的倍数

double widthRandom = Math.random();

if (widthRandom < minSize || widthRandom > maxSize) {

widthRandom = maxSize;

}

//红包的宽度

width = (int) (originalBitmap.getWidth() * widthRandom);

//红包的高度

height = width * originalBitmap.getHeight() / originalBitmap.getWidth();

int mWidth = (viewWidth == 0) ? context.getResources().getDisplayMetrics().widthPixels : viewWidth;

//生成红包bitmap

bitmap = Bitmap.createScaledBitmap(originalBitmap, width, height, true);

originalBitmap.recycle();

Random random = new Random();

//红包起始位置x:[0,mWidth-width]

int rx = random.nextInt(mWidth) - width;

x = rx <= 0 ? 0 : rx;

//红包起始位置y

y = -height;

//初始化该红包的下落速度

this.speed = speed + (float) Math.random() * 1000;

//初始化该红包的初始旋转角度

rotation = (float) Math.random() * 180 - 90;

//初始化该红包的旋转速度

rotationSpeed = (float) Math.random() * 90 - 45;

//初始化是否为中奖红包

isRealRed = isRealRedPacket();

}

/**

* 判断当前点是否包含在区域内

*/

public boolean isContains(float x, float y) {

//稍微扩大下点击的区域

return this.x-50 < x && this.x +50 + width > x

&& this.y-50 < y && this.y+50 + height > y;

}

/**

* 随机 是否为中奖红包

*/

public boolean isRealRedPacket() {

Random random = new Random();

int num = random.nextInt(10) + 1;

//如果[1,10]随机出的数字是2的倍数 为中奖红包

if (num % 2 == 0) {

money = num*2;//中奖金额

return true;

}

return false;

}

/**

* 回收图片

*/

public void recycle() {

if (bitmap!= null && !bitmap.isRecycled()){

bitmap.recycle();

}

}

}

上面就红包实体类的源码,重点就是在创建红包实体的时候,初始化红包相关的值,如生成红包图片,图片的宽高,红包初始位置,下落速度等。比较简单。

2.自定义红包雨view

view初始化

public RedPacketTest(Context context, @Nullable AttributeSet attrs) {

super(context, attrs);

final TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.RedPacketStyle);

//获取xml中配置的view的style属性,如下落红包数量,下落的基础速度,以及红包图片的最大最小范围

count = typedArray.getInt(R.styleable.RedPacketStyle_count, 20);

speed = typedArray.getInt(R.styleable.RedPacketStyle_speed, 20);

minSize = typedArray.getFloat(R.styleable.RedPacketStyle_min_size, 0.5f);

maxSize = typedArray.getFloat(R.styleable.RedPacketStyle_max_size, 1.2f);

typedArray.recycle();

init();

}

/**

* 初始化

*/

private void init() {

//初始化画笔

paint = new Paint();

paint.setFilterBitmap(true);

paint.setDither(true);

paint.setAntiAlias(true);

//创建一个属性动画,通过属性动画来控制刷新红包下落的位置

animator = ValueAnimator.ofFloat(0, 1);

//绘制view开启硬件加速

setLayerType(View.LAYER_TYPE_HARDWARE, null);

//初始化属性动画

initAnimator();

}

private void initAnimator() {

//每次动画更新的时候,更新红包下落的坐标值

animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {

@Override

public void onAnimationUpdate(ValueAnimator animation) {

long nowTime = System.currentTimeMillis();

//获取两次动画更新之间的时间,以此来计算下落的高度

float secs = (float) (nowTime - prevTime) / 1000f;

prevTime = nowTime;

for (int i = 0; i < redpacketlist.size(); ++i) {

RedPacket redPacket = redpacketlist.get(i);

//更新红包的下落的位置y

redPacket.y += (redPacket.speed * secs);

//如果y坐标大于view的高度 说明划出屏幕,y重新设置起始位置,以及中奖属性

if (redPacket.y > getHeight()) {

redPacket.y = 0 - redPacket.height;

redPacket.isRealRed = redPacket.isRealRedPacket();

}

//更新红包的旋转的角度

redPacket.rotation = redPacket.rotation

+ (redPacket.rotationSpeed * secs);

}

//重绘

invalidate();

}

});

//属性动画无限循环

animator.setRepeatCount(ValueAnimator.INFINITE);

//属性值线性变换

animator.setInterpolator(new LinearInterpolator());

animator.setDuration(0);

}

view绘制

@Override

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

super.onMeasure(widthMeasureSpec, heightMeasureSpec);

//获取自定义view的宽度

mWidth = getMeasuredWidth();

}

@Override

protected void onDraw(final Canvas canvas) {

//遍历红包数组,绘制红包

for (int i = 0; i < redpacketlist.size(); i++) {

RedPacket redPacket = redpacketlist.get(i);

//将红包旋转redPacket.rotation角度后 移动到(redPacket.x,redPacket.y)进行绘制红包

Matrix m = new Matrix();

m.setTranslate(-redPacket.width / 2, -redPacket.height / 2);

m.postRotate(redPacket.rotation);

m.postTranslate(redPacket.width / 2 + redPacket.x, redPacket.height / 2 + redPacket.y);

//绘制红包

canvas.drawBitmap(redPacket.bitmap, m, paint);

}

}

红包雨动画开始结束

/**

*停止动画

*/

public void stopRainNow() {

//清空红包数据

clear();

//重绘

invalidate();

//动画取消

animator.cancel();

}

/**

* 开始动画

*/

public void startRain() {

//清空红包数据

clear();

//添加红包

setRedpacketCount(count);

prevTime = System.currentTimeMillis();

//动画开始

animator.start();

}

public void setRedpacketCount(int count) {

if (mImgIds == null || mImgIds.length == 0)

return;

for (int i = 0; i < count; ++i) {

//获取红包原始图片

Bitmap originalBitmap = BitmapFactory.decodeResource(getResources(), mImgIds[0]);

//生成红包实体类

RedPacket redPacket = new RedPacket(getContext(), originalBitmap, speed,maxSize,minSize,mWidth);

//添加进入红包数组

redpacketlist.add(redPacket);

}

}

/**

* 暂停红包雨

*/

public void pauseRain() {

animator.cancel();

}

/**

* 重新开始

*/

public void restartRain() {

animator.start();

}

/**

* 清空红包数据,并回收红包中的bitmap

*/

private void clear() {

for (RedPacket redPacket :redpacketlist) {

redPacket.recycle();

}

redpacketlist.clear();

}

红包点击事件

@Override

public boolean onTouchEvent(MotionEvent motionEvent) {

switch (motionEvent.getAction()){

case MotionEvent.ACTION_DOWN:

//根据点击的坐标点,判断是否点击在红包的区域

RedPacket redPacket = isRedPacketClick(motionEvent.getX(), motionEvent.getY());

if (redPacket != null) {

//如果点击在红包上,重新设置起始位置,以及中奖属性

redPacket.y = 0 - redPacket.height;

redPacket.isRealRed = redPacket.isRealRedPacket();

if (onRedPacketClickListener != null) {

onRedPacketClickListener.onRedPacketClickListener(redPacket);

}

}

break;

case MotionEvent.ACTION_MOVE:

break;

case MotionEvent.ACTION_CANCEL:

case MotionEvent.ACTION_UP:

break;

}

return true;

}

//根据点击坐标点,遍历红包数组,看是否点击在红包上

private RedPacket isRedPacketClick(float x, float y) {

for (int i = redpacketlist.size() - 1; i >= 0; i --) {

if (redpacketlist.get(i).isContains(x, y)) {

return redpacketlist.get(i);

}

}

return null;

}

关于自定义红包雨view的主要代码以及分析基本完成了。下面是自定义view的使用。

3.自定义view的使用

红包雨Activity

public class RedPacketActivity extends AppCompatActivity implements View.OnClickListener {

private RedPacketTest redRainView1;

private Button start, stop;

private TextView money;

private int totalmoney = 0;

AlertDialog.Builder ab;

@Override

protected void onCreate(@Nullable Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.red_rain);

ab = new AlertDialog.Builder(RedPacketActivity.this);

start = (Button) findViewById(R.id.start);

stop = (Button) findViewById(R.id.stop);

money = (TextView) findViewById(R.id.money);

redRainView1 = (RedPacketTest) findViewById(R.id.red_packets_view1);

start.setOnClickListener(this);

stop.setOnClickListener(this);

}

@Override

public void onClick(View v) {

if (v.getId() == R.id.start) {

startRedRain();

} else if (v.getId() == R.id.stop) {

stopRedRain();

}

}

/**

* 开始下红包雨

*/

private void startRedRain() {

redRainView1.startRain();

redRainView1.setOnRedPacketClickListener(new RedPacketTest.OnRedPacketClickListener() {

@Override

public void onRedPacketClickListener(RedPacket redPacket) {

redRainView1.pauseRain();

ab.setCancelable(false);

ab.setTitle("红包提醒");

ab.setNegativeButton("继续抢红包", new DialogInterface.OnClickListener() {

@Override

public void onClick(DialogInterface dialog, int which) {

redRainView1.restartRain();

}

});

if (redPacket.isRealRed) {

ab.setMessage("恭喜你,抢到了" + redPacket.money + "元!");

totalmoney += redPacket.money;

money.setText("中奖金额: " + totalmoney);

} else {

ab.setMessage("很遗憾,下次继续努力!");

}

redRainView1.post(new Runnable() {

@Override

public void run() {

ab.show();

}

});

}

});

}

/**

* 停止下红包雨

*/

private void stopRedRain() {

totalmoney = 0;//金额清零

redRainView1.stopRainNow();

}

红包雨Activity的xml

xmlns:app="http://schemas.android.com/apk/res-auto"

android:layout_width="match_parent"

android:layout_height="match_parent"

android:background="#80000000">

android:layout_width="match_parent"

android:layout_height="match_parent"

android:scaleType="fitXY"

android:src="@drawable/red_packets_bg" />

android:id="@+id/start"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:text="开始"

/>

android:id="@+id/stop"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:layout_alignParentRight="true"

android:text="结束"

/>

android:id="@+id/money"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:layout_centerHorizontal="true"

android:text="中奖金额:"

android:textSize="18sp"

android:layout_marginTop="10dp"

/>

android:id="@+id/red_packets_view1"

android:layout_width="match_parent"

android:layout_height="match_parent"

app:count="20"

app:max_size="0.8"

app:min_size="0.6"

app:speed="500" />

自定义view的styleable

完整的自定义view代码

public class RedPacketTest extends View {

private int[] mImgIds = new int[]{

R.drawable.red_packets_icon

};//红包图片

private int count;//红包数量

private int speed;//下落速度

private float maxSize;//红包大小的范围

private float minSize;//红包大小的范围

private int mWidth;//view宽度

private ValueAnimator animator;//属性动画,用该动画来不断改变红包下落的坐标值

private Paint paint;//画笔

private long prevTime;

private ArrayList redpacketlist = new ArrayList<>();//红包数组

public RedPacketTest(Context context) {

super(context);

init();

}

public RedPacketTest(Context context, @Nullable AttributeSet attrs) {

super(context, attrs);

final TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.RedPacketStyle);

count = typedArray.getInt(R.styleable.RedPacketStyle_count, 20);

speed = typedArray.getInt(R.styleable.RedPacketStyle_speed, 20);

minSize = typedArray.getFloat(R.styleable.RedPacketStyle_min_size, 0.5f);

maxSize = typedArray.getFloat(R.styleable.RedPacketStyle_max_size, 1.2f);

typedArray.recycle();

init();

}

/**

* 初始化

*/

private void init() {

paint = new Paint();

paint.setFilterBitmap(true);

paint.setDither(true);

paint.setAntiAlias(true);

animator = ValueAnimator.ofFloat(0, 1);

setLayerType(View.LAYER_TYPE_HARDWARE, null);

initAnimator();

}

private void initAnimator() {

//每次动画更新的时候,更新红包下落的坐标值

animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {

@Override

public void onAnimationUpdate(ValueAnimator animation) {

long nowTime = System.currentTimeMillis();

float secs = (float) (nowTime - prevTime) / 1000f;

prevTime = nowTime;

for (int i = 0; i < redpacketlist.size(); ++i) {

RedPacket redPacket = redpacketlist.get(i);

//更新红包的下落的位置y

redPacket.y += (redPacket.speed * secs);

//如果y坐标大于view的高度 说明划出屏幕,y重新设置起始位置,以及中奖属性

if (redPacket.y > getHeight()) {

redPacket.y = 0 - redPacket.height;

redPacket.isRealRed = redPacket.isRealRedPacket();

}

//更新红包的旋转的角度

redPacket.rotation = redPacket.rotation

+ (redPacket.rotationSpeed * secs);

}

invalidate();

}

});

//属性动画无限循环

animator.setRepeatCount(ValueAnimator.INFINITE);

//属性值线性变换

animator.setInterpolator(new LinearInterpolator());

animator.setDuration(0);

}

/**

*停止动画

*/

public void stopRainNow() {

//清空红包数据

clear();

//重绘

invalidate();

//动画取消

animator.cancel();

}

/**

* 开始动画

*/

public void startRain() {

//清空红包数据

clear();

//添加红包

setRedpacketCount(count);

prevTime = System.currentTimeMillis();

//动画开始

animator.start();

}

public void setRedpacketCount(int count) {

if (mImgIds == null || mImgIds.length == 0)

return;

for (int i = 0; i < count; ++i) {

//获取红包原始图片

Bitmap originalBitmap = BitmapFactory.decodeResource(getResources(), mImgIds[0]);

//生成红包实体类

RedPacket redPacket = new RedPacket(getContext(), originalBitmap, speed,maxSize,minSize,mWidth);

//添加进入红包数组

redpacketlist.add(redPacket);

}

}

/**

* 暂停红包雨

*/

public void pauseRain() {

animator.cancel();

}

/**

* 重新开始

*/

public void restartRain() {

animator.start();

}

/**

* 清空红包数据,并回收红包中的bitmap

*/

private void clear() {

for (RedPacket redPacket :redpacketlist) {

redPacket.recycle();

}

redpacketlist.clear();

}

@Override

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

super.onMeasure(widthMeasureSpec, heightMeasureSpec);

//获取自定义view的宽度

mWidth = getMeasuredWidth();

}

@Override

protected void onDraw(final Canvas canvas) {

//遍历红包数组,绘制红包

for (int i = 0; i < redpacketlist.size(); i++) {

RedPacket redPacket = redpacketlist.get(i);

//将红包旋转redPacket.rotation角度后 移动到(redPacket.x,redPacket.y)进行绘制红包

Matrix m = new Matrix();

m.setTranslate(-redPacket.width / 2, -redPacket.height / 2);

m.postRotate(redPacket.rotation);

m.postTranslate(redPacket.width / 2 + redPacket.x, redPacket.height / 2 + redPacket.y);

//绘制红包

canvas.drawBitmap(redPacket.bitmap, m, paint);

}

}

@Override

public boolean onTouchEvent(MotionEvent motionEvent) {

switch (motionEvent.getAction()){

case MotionEvent.ACTION_DOWN:

//根据点击的坐标点,判断是否点击在红包的区域

RedPacket redPacket = isRedPacketClick(motionEvent.getX(), motionEvent.getY());

if (redPacket != null) {

//如果点击在红包上,重新设置起始位置,以及中奖属性

redPacket.y = 0 - redPacket.height;

redPacket.isRealRed = redPacket.isRealRedPacket();

if (onRedPacketClickListener != null) {

onRedPacketClickListener.onRedPacketClickListener(redPacket);

}

}

break;

case MotionEvent.ACTION_MOVE:

break;

case MotionEvent.ACTION_CANCEL:

case MotionEvent.ACTION_UP:

break;

}

return true;

}

//根据点击坐标点,遍历红包数组,看是否点击在红包上

private RedPacket isRedPacketClick(float x, float y) {

for (int i = redpacketlist.size() - 1; i >= 0; i --) {

if (redpacketlist.get(i).isContains(x, y)) {

return redpacketlist.get(i);

}

}

return null;

}

public interface OnRedPacketClickListener {

void onRedPacketClickListener(RedPacket redPacket);

}

private OnRedPacketClickListener onRedPacketClickListener;

public void setOnRedPacketClickListener(OnRedPacketClickListener onRedPacketClickListener) {

this.onRedPacketClickListener = onRedPacketClickListener;

}

}

最后

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

总结

以上是生活随笔为你收集整理的android 开红包动画,Android实现红包雨动画效果的全部内容,希望文章能够帮你解决所遇到的问题。

如果觉得生活随笔网站内容还不错,欢迎将生活随笔推荐给好友。