生活随笔
收集整理的这篇文章主要介绍了
untiy下连接photon
小编觉得挺不错的,现在分享给大家,帮大家做个参考.
引入Photon 中的Photon3Unity3D。dll
在untiy项目中创建PhotonManger类
using ExitGames.Client.Photon;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;/// <summary>
/// Photon管理
/// </summary>
public class PhotonManager : MonoBehaviour, IPhotonPeerListener
{//创建单例private static PhotonManager instance;public static PhotonManager Instace { get { return Instace; } }/// <summary>/// 代表客户端/// </summary>private PhotonPeer peer;/// <summary>/// IP地址 端口在Photon。config中已配置好/// </summary>private string serverAddress = "127.0.0.1:5055";/// <summary>/// 服务器端名字/// </summary>private string applicationName = "MOBA";/// <summary>/// Udp协议/// </summary>private ConnectionProtocol protocol = ConnectionProtocol.Udp;/// <summary>/// 是否连接/// </summary>private bool isConnect = false;#region Photon接口public void DebugReturn(DebugLevel level, string message){}public void OnEvent(EventData eventData){}public void OnOperationResponse(OperationResponse operationResponse){}/// <summary>/// 连接改变/// </summary>/// <param name="statusCode"></param>public void OnStatusChanged(StatusCode statusCode){Debug.Log(statusCode);switch (statusCode){case StatusCode.Connect:isConnect = true;break;case StatusCode.Disconnect:isConnect = false;break;default:break;}}#endregionvoid Awake(){instance = this;peer = new PhotonPeer(this, protocol);peer.Connect(serverAddress, applicationName);}void Update(){if (!isConnect){peer.Connect(serverAddress, applicationName);}peer.Service();}void OnApplicationQuit(){//断开连接peer.Disconnect();}}
将该类添加到新建的GameObject后 输出Disconnect
开启photon后 连接成功
总结
以上是生活随笔为你收集整理的untiy下连接photon的全部内容,希望文章能够帮你解决所遇到的问题。
如果觉得生活随笔网站内容还不错,欢迎将生活随笔推荐给好友。