Flex scroller皮肤的使用
Flex4 scroller 自定义皮肤
十月 15, 2010 Posted by adminflex4里引入了sparkSkin, spark包里的可视控件可以通过指定skinClass的值来修改控件的默认皮肤。
下面是一个如何自定义某个scrollbar的外观的例子。
新建一个flex project, 名字假设为myScrollerbar, 编辑mxml内容:
<?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" width="300" height="400" ><fx:Declarations><!-- Place non-visual elements (e.g., services, value objects) here --></fx:Declarations> <s:Scroller percentWidth="100" percentHeight="100" id="scroller"><s:Group><s:Rect percentWidth="100" height="800"><s:fill><s:LinearGradient rotation='250'><s:GradientEntry color='0x000000' ratio='0'/><s:GradientEntry color='0xffffff' ratio='1'/></s:LinearGradient></s:fill></s:Rect></s:Group> </s:Scroller> </s:Application>编译运行程序,截图如下:
假设我们现在想改变右边verticalScrollbar的样子, 并且已经准备好了所需要的图片:
up.png: 向上箭头的图片
down.png: 向下箭头的图片
thumb.png: 拖动条的图片
Scroller.verticalScrollbar 实际上是由4部分构成,
thumb: 拖动条 (对应的类为spark.components.Button)
track: 拖动条下面的那个轨道 (对应的类为spark.components.Button)
decrementButton: 向上箭头按钮(对应的类为spark.components.Button)
incrementButton: 向下箭头按钮(对应的类为spark.components.Button)
对整个verticalScrollbar我们需要一个mxml来定义其皮肤, 里面每个部分也分别需要一个mxml来定义皮肤,那么我们一共需要5个mxml文件
下面是这5个mxml皮肤文件的定义:
1. MyVScrollBarSkin.mxml
<?xml version="1.0" encoding="utf-8"?> <s:SparkSkin xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" alpha.disabled="0.5" alpha.inactive="0.5"><s:states><s:State name="normal" /><s:State name="disabled" /><s:State name="inactive" /></s:states><fx:Metadata><![CDATA[ [HostComponent("spark.components.VScrollBar")] ]]></fx:Metadata> <s:Button id="track" top="30" bottom="30" focusEnabled="false" horizontalCenter="0" skinClass="skins.MyVScrollBarTrackSkin" /><s:Button id="thumb" focusEnabled="false" horizontalCenter="0" skinClass="skins.MyVScrollBarThumbSkin" /><s:Button id="decrementButton" top="0" focusEnabled="false" horizontalCenter="0" skinClass="skins.MyVScrollBarDecrementButtonSkin" /><s:Button id="incrementButton" bottom="0" focusEnabled="false" horizontalCenter="0" skinClass="skins.MyVScrollBarIncrementButtonSkin" /> </s:SparkSkin>2.MyVScrollBarThumbSkin.mxml
<?xml version="1.0" encoding="utf-8"?> <s:Skin xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:pwg="com.perfectworld.gamelibs.pwgraphics.*" ><fx:Metadata>[HostComponent("spark.components.Button")]</fx:Metadata><s:states><s:State name="up" /><s:State name="over" /><s:State name="down" /><s:State name="disabled" /></s:states><mx:Image source="@Embed('thumb.png')" /></s:Skin>3.MyVScrollBarTrackSkin.mxml
<?xml version="1.0" encoding="utf-8"?> <s:Skin xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:pwg="com.perfectworld.gamelibs.pwgraphics.*" ><fx:Metadata>[HostComponent("spark.components.Button")]</fx:Metadata><s:states><s:State name="up" /><s:State name="over" /><s:State name="down" /><s:State name="disabled" /></s:states><s:Rect top="0" bottom="0" width="29"><s:fill><s:SolidColor color="0x131313" alpha="0.3" /></s:fill></s:Rect></s:Skin>4.MyVScrollBarDecrementButtonSkin.mxml
<?xml version="1.0" encoding="utf-8"?> <s:Skin xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:pwg="com.perfectworld.gamelibs.pwgraphics.*" ><fx:Metadata>[HostComponent("spark.components.Button")]</fx:Metadata><s:states><s:State name="up" /><s:State name="over" /><s:State name="down" /><s:State name="disabled" /></s:states><mx:Image source="@Embed('up.png')"/> </s:Skin>5. MyVScrollBarIncrementButtonSkin.mxml
<?xml version="1.0" encoding="utf-8"?> <s:Skin xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:pwg="com.perfectworld.gamelibs.pwgraphics.*" ><fx:Metadata>[HostComponent("spark.components.Button")]</fx:Metadata><s:states><s:State name="up" /><s:State name="over" /><s:State name="down" /><s:State name="disabled" /></s:states><mx:Image source="@Embed('down.png')"/> </s:Skin>皮肤文件定义好了,那么现在修改mySCrollbar.mxml为 scroller.verticalScrollbar指定skinClass:
<?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" width="300" height="400" creationComplete="init()"><fx:Declarations><!-- Place non-visual elements (e.g., services, value objects) here --></fx:Declarations><fx:Script><![CDATA[ import skins.MyVScrollBarSkin; private function init():void { scroller.verticalScrollBar.setStyle("skinClass", MyVScrollBarSkin); scroller.verticalScrollBar.setStyle( "fixedThumbSize", true); } ]]></fx:Script><s:Scroller percentWidth="100" percentHeight="100" id="scroller"><s:Group><s:Rect percentWidth="100" height="800"><s:fill><s:LinearGradient rotation='250'><s:GradientEntry color='0x000000' ratio='0'/><s:GradientEntry color='0xffffff' ratio='1'/></s:LinearGradient></s:fill></s:Rect></s:Group> </s:Scroller> </s:Application>主要是加了这2行代码:
scroller.verticalScrollBar.setStyle("skinClass", MyVScrollBarSkin); scroller.verticalScrollBar.setStyle( "fixedThumbSize", true);最后的样子如下:
转载于:https://www.cnblogs.com/jzm53550629/p/3245090.html
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