python判断点在矩形内_判断平面内矩形和圆是否有交点的python实现
#! /usr/bin/env python
# -*- coding: utf-8 -*-
'''
@filename : 平面坐标内矩形与圆是否相交
@usage :
@authors : U{peterguo}
@copyright: tencent
@date : 2012.08.21
@version : 1.0.0.0
Modified History:
2012.08.21 创建
'''
import os
import sys
import re
import urllib2
import time
import datetime
import math
def usage():
'''
用法说明
'''
sys.exit(1)
def bPointInCircle(fPointX, fPointY, fCircleX, fCircleY, fRadius):
oPoint = complex(fPointX, fPointY)
oCircle = complex(fCircleX, fCircleY)
if abs(oPoint - oCircle) < fRadius:
return True
else:
return False
def bPointInRectangle(fPointX, fPointY, fRectTopLeftX, fRectTopLeftY, fRectBottomRightX, fRectBottomRightY):
if not (fRectTopLeftX <= fPointX <= fRectBottomRightX or fRectTopLeftX >= fPointX >= fRectBottomRightX):
return False
if not (fRectTopLeftY <= fPointY <= fRectBottomRightY or fRectTopLeftY >= fPointY >= fRectBottomRightY):
return False
return True
def bCircleIntersectRectangle(fRectTopLeftX=0, fRectTopLeftY=10, fRectBottomRightX=20, fRectBottomRightY=0, #矩形左上点和右下点坐标
fCircleX=0, fCircleY=0, #圆心
fRadius=10): #圆半径
o1 = complex(fRectTopLeftX, fRectTopLeftY)
o4 = complex(fRectBottomRightX, fRectBottomRightY)
o2 = complex(fRectBottomRightX, fRectTopLeftY)
o3 = complex(fRectTopLeftX, fRectBottomRightY)
bO1 = bPointInCircle(fCircleX, fCircleY, o1.real, o1.imag, fRadius)
bO2 = bPointInCircle(fCircleX, fCircleY, o2.real, o2.imag, fRadius)
bO3 = bPointInCircle(fCircleX, fCircleY, o3.real, o3.imag, fRadius)
bO4 = bPointInCircle(fCircleX, fCircleY, o4.real, o4.imag, fRadius)
bABCD = bPointInRectangle(fCircleX, fCircleY, o1.real, o1.imag + fRadius, o2.real, o2.imag - fRadius)
bEFGH = bPointInRectangle(fCircleX, fCircleY, o3.real, o3.imag + fRadius, o4.real, o4.imag - fRadius)
bIJKL = bPointInRectangle(fCircleX, fCircleY, o1.real - fRadius, o1.imag, o3.real + fRadius, o3.imag)
bMNOP = bPointInRectangle(fCircleX, fCircleY, o2.real - fRadius, o2.imag, o4.real + fRadius, o4.imag)
#print bO1 , bO2 , bO3 , bO4 , bABCD , bEFGH , bIJKL , bMNOP
return bO1 or bO2 or bO3 or bO4 or bABCD or bEFGH or bIJKL or bMNOP
if __name__ == "__main__":
print "False", bPointInCircle(0,0, 100, 100, 100)
print "False", bPointInCircle(0,0, 100, 100, 10)
print "True", bPointInCircle(0,0, 0, 0, 10)
print "True", bPointInRectangle(0, 0, -1, -2, 3, 4)
print "False", bPointInRectangle(0, 0, 1, 2, 3, 4)
print "True", bCircleIntersectRectangle()
print "False", bCircleIntersectRectangle(2.0, 4.0, 4.5, 1.0, 1.0, 2.0, 1.0)
print "True", bCircleIntersectRectangle(2.0, 4.0, 4.5, 1.0, 1.0, 2.0, 2.0)
print "False", bCircleIntersectRectangle(2.0, 4.0, 4.5, 1.0, 100.0, 2.0, 2.0)
print "True", bCircleIntersectRectangle(2.0, 4.0, 4.5, 1.0, 3.0, 3.0, 1.0)
print "False", bCircleIntersectRectangle(2.0, 4.0, 4.5, 1.0, 3.0, 3.0, 0.5)
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