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疯狂打地鼠游戏核心代码(鼠标变锤子)

发布时间:2025/3/21 编程问答 46 豆豆
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1 先导入 ICON 和 CURSOR 资源, 并在初始化时赋给成员变量 2 在CGameDlg 类里定义 CStaticEx m_staticEx[17]; //这个派生类见文末HICON icoHole; //地洞HCURSOR curHammerWood0;// 锤子HCURSOR curHammerWood1;HICON icoMoleD0;// 动物1HICON icoMoleD1;HICON icoMoleD2;HICON icoMoleG0;// 动物2HICON icoMoleG1;HICON icoMoleG2;BOOL CGameDlg::OnInitDialog() {HINSTANCE hInstance = ::AfxGetInstanceHandle();icoHole = (HICON)::LoadImage(hInstance, MAKEINTRESOURCE(IDI_ICON_HOLE), IMAGE_ICON, 64, 64, 0);//第一组钻入钻出图片icoMoleD0 = (HICON)::LoadImage(hInstance, MAKEINTRESOURCE(IDI_ICON_MOLE_D0), IMAGE_ICON, 64, 64, 0);icoMoleD1 = (HICON)::LoadImage(hInstance, MAKEINTRESOURCE(IDI_ICON_MOLE_D1), IMAGE_ICON, 64, 64, 0);icoMoleD2 = (HICON)::LoadImage(hInstance, MAKEINTRESOURCE(IDI_ICON_MOLE_D2), IMAGE_ICON, 64, 64, 0);//第二组钻入钻出图片icoMoleG0 = (HICON)::LoadImage(hInstance, MAKEINTRESOURCE(IDI_ICON_MOLE_G0), IMAGE_ICON, 64, 64, 0);icoMoleG1 = (HICON)::LoadImage(hInstance, MAKEINTRESOURCE(IDI_ICON_MOLE_G1), IMAGE_ICON, 64, 64, 0);icoMoleG2 = (HICON)::LoadImage(hInstance, MAKEINTRESOURCE(IDI_ICON_MOLE_G2), IMAGE_ICON, 64, 64, 0);// 鼠标指针,一个锤子HCURSOR curHammerWood0 = LoadCursor(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDC_CUR_HAMMER_WOOD0));HCURSOR curHammerWood1 = LoadCursor(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDC_CUR_HAMMER_WOOD1));// 16个picture装入初始地洞图片for (int i = IDC_STATIC0; i <= IDC_STATIC15; i++){((CStatic *)GetDlgItem(i))->SetIcon(icoHole);}// 16 + 1 个group 装入自定义的派生类 CStaticEx, 初始化锤子for ( i = 0; i < 18; i++){m_staticEx[i].SubclassDlgItem(IDC_STATIC0 + i, this);m_staticEx[i].SetHoverCursor(curHammerWood0);m_staticEx[i].SetClickCursor(curHammerWood1);}// 设置一秒反应时间,供用户打击地鼠SetTimer(TIMER1, 1000, 0);}void CGameDlg::OnTimer(UINT nIDEvent) {srand((int)time(0));switch(nIDEvent){case TIMER1:KillTimer(TIMER1);isActive = false;((CStatic *)GetDlgItem(last))->SetIcon(icoHole);Sleep(100);// 随机选择两组中一组动物nIDEvent = rand() % 2;// 随机设置其中一个洞钻出last = IDC_STATIC0 + rand() % 16;((CStatic *)GetDlgItem(last))->SetIcon(nIDEvent ? icoMoleD0 : icoMoleG0);//刚钻出Sleep(100);((CStatic *)GetDlgItem(last))->SetIcon(nIDEvent ? icoMoleD1 : icoMoleG1);//钻出一半Sleep(100);((CStatic *)GetDlgItem(last))->SetIcon(nIDEvent ? icoMoleD2 : icoMoleG2);//完全钻出Sleep(100);isActive = true;break;}CDialog::OnTimer(nIDEvent); }BEGIN_MESSAGE_MAP(CGameDlg, CDialog)//{{AFX_MSG_MAP(CGameDlg)ON_WM_TIMER()ON_WM_CLOSE()ON_WM_LBUTTONDOWN()ON_WM_MOUSEMOVE()//}}AFX_MSG_MAPON_CONTROL_RANGE(BN_CLICKED, IDC_STATIC0, IDC_STATIC15, OnPictureClick) END_MESSAGE_MAP()void CGameDlg::OnPictureClick(UINT nPicture) {if (isActive == true && nPicture == last){// 打中一个地鼠,做相应操作} }// // 头文件 StaticEx.h#ifndef _STATIC_EX_H #define _STATIC_EX_H#if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000#ifndef ON_WM_MOUSELEAVE #define ON_WM_MOUSELEAVE() \ { WM_MOUSELEAVE, 0, 0, 0, AfxSig_vv, \ (AFX_PMSG)(AFX_PMSGW) \ (static_cast< void (AFX_MSG_CALL CWnd::*)(void) > ( /*&ThisClass :: */OnMouseLeave)) }, #endif#ifndef ON_WM_MOUSEHOVER #define ON_WM_MOUSEHOVER() \ { WM_MOUSEHOVER, 0, 0, 0, AfxSig_vwp, \ (AFX_PMSG)(AFX_PMSGW)(void (AFX_MSG_CALL CWnd::*)(UINT, CPoint))&OnMouseHover }, #endifclass CStaticEx : public CStatic { public:CStaticEx();~CStaticEx();void SetClickCursor(HCURSOR & cursor){clickCursor = cursor;}void SetHoverCursor(HCURSOR & cursor){hoverCursor = cursor;} protected://{{AFX_MSG(CStaticEx)afx_msg void OnMouseMove(UINT nFlags, CPoint point);afx_msg BOOL OnClicked();afx_msg void OnLButtonUp(UINT nFlags, CPoint point);afx_msg void OnLButtonDown(UINT nFlags, CPoint point);afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);afx_msg LRESULT OnMouseLeave(WPARAM wParam, LPARAM lParam);afx_msg LRESULT OnMouseHover(WPARAM wParam, LPARAM lParam);//}}AFX_MSGDECLARE_MESSAGE_MAP() private:HCURSOR clickCursor;HCURSOR hoverCursor;int m_bTracking; };#endif// // cpp文件 staticEx.cpp #include "stdafx.h" #include "StaticEx.h"#ifdef BTNST_USE_SOUND #pragma comment(lib, "winmm.lib") #include <Mmsystem.h> #endif#ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endifCStaticEx::CStaticEx() {m_bTracking = 1; }CStaticEx::~CStaticEx() { }BEGIN_MESSAGE_MAP(CStaticEx, CStatic)//{{AFX_MSG_MAP(CStaticEx)ON_WM_MOUSEMOVE()ON_WM_LBUTTONDOWN()ON_WM_LBUTTONUP()ON_WM_SETCURSOR()ON_CONTROL_REFLECT_EX(BN_CLICKED, OnClicked)ON_MESSAGE(WM_MOUSELEAVE, OnMouseLeave)ON_MESSAGE(WM_MOUSEHOVER, OnMouseHover)//}}AFX_MSG_MAP END_MESSAGE_MAP()BOOL CStaticEx::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message) {//TraceNoop(_T("OnSetCursor\n")); // ::SetCursor(hoverCursor);return FALSE;//return CStatic::OnSetCursor(pWnd, nHitTest, message); }void CStaticEx::OnMouseMove(UINT nFlags, CPoint point) {//TraceNoop(_T("OnMouseMove\n"));if (m_bTracking){TRACKMOUSEEVENT tme;tme.cbSize = sizeof(TRACKMOUSEEVENT);tme.dwFlags = TME_LEAVE | TME_HOVER;//要触发的消息tme.hwndTrack = this->m_hWnd;tme.dwHoverTime = 10;// 若不设此参数,则无法触发mouseHover 和 mouseLeave// 鼠标在按钮上停留超过 50ms ,才认为状态为 HOVERif (::_TrackMouseEvent(&tme)) //MOUSELEAVE|MOUSEHOVER消息由此函数触发{m_bTracking = 0; }}CStatic::OnMouseMove(nFlags, point); }LRESULT CStaticEx::OnMouseLeave(WPARAM wParam, LPARAM lParam) {TraceNoop(_T("OnMouseLeave\n"));m_bTracking = 1;return 0; }LRESULT CStaticEx::OnMouseHover(WPARAM wParam, LPARAM lParam) {TraceNoop(_T("OnMouseHover\n"));if (m_bTracking != 2){TraceNoop(_T("SetCursor OnMouseHover\n"));::SetCursor(hoverCursor);}m_bTracking = 2;return 0; }void CStaticEx::OnLButtonUp(UINT nFlags, CPoint point) {TraceNoop(_T("OnLButtonUp\n"));::SetCursor(hoverCursor);CStatic::OnLButtonUp(nFlags, point); }void CStaticEx::OnLButtonDown(UINT nFlags, CPoint point) {TraceNoop(_T("OnLButtonDown\n"));::SetCursor(clickCursor);this->UpdateData(FALSE);Sleep(50);CStatic::OnLButtonDown(nFlags, point); }BOOL CStaticEx::OnClicked() {//TraceNoop(_T("OnClicked\n"));//::SetCursor(clickCursor);return FALSE; }

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