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全网最强Python版《超级玛丽》小游戏,我还是你的马里奥嘛?

发布时间:2025/3/21 python 33 豆豆
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前文

大家好!我是梨子同学!

希望大家多多支持我!哈哈

为了感谢每一个关注我的小可爱:💓每篇文章的项目源码都是无偿分享滴💓见文末

很多csdn的功能还在研究中,还有小编的文笔不好勿怪,会慢慢进步跟大家一起学习的

小编也一直在学习编程,如果代码小程序出现错误欢迎大家评论区留言哈!

最后——如果文章有帮助到你,记得“关注”、“点赞”、“评论”三连哦~
 

导语🎁

哈喽!哈喽!我是梨子,今天给大家上线一款超级好玩有趣的童年游戏!

当当当——超级玛丽!

 正文🎁

嗯呐~写游戏Python还是用的Pygame模块啦

1)准备中🛒

1.1环境安装🎑

Python3、Pycharm、Pygame模块很多自带的模块等。

模块安装统一用的豆瓣镜像源:​

pip install -i https://pypi.douban.com/simple/ +模块名。

1.2图片素材+背景音乐+字体(可修改)🎑

2)开始敲代码🛒

2.1 运行程序:mario_level_1.py。🎑

#!/usr/bin/env python __author__ = '超级玛丽-源码基地'""" This is an attempt to recreate the first level of Super Mario Bros for the NES. """import sys import pygame as pg from data.main import main import cProfileif __name__=='__main__':main()pg.quit()sys.exit()

2.2 配置音乐文字等setup.py。🎑

__author__ = 'Python源码基地'""" This module initializes the display and creates dictionaries of resources. """import os import pygame as pg from . import tools from .import constants as cORIGINAL_CAPTION = c.ORIGINAL_CAPTIONos.environ['SDL_VIDEO_CENTERED'] = '1' pg.init() pg.event.set_allowed([pg.KEYDOWN, pg.KEYUP, pg.QUIT]) pg.display.set_caption(c.ORIGINAL_CAPTION) SCREEN = pg.display.set_mode(c.SCREEN_SIZE) SCREEN_RECT = SCREEN.get_rect()FONTS = tools.load_all_fonts(os.path.join("resources","fonts")) MUSIC = tools.load_all_music(os.path.join("resources","music")) GFX = tools.load_all_gfx(os.path.join("resources","graphics")) SFX = tools.load_all_sfx(os.path.join("resources","sound"))

2.3游戏音乐设置game_sound.py。🎑

__author__ = 'Python顾木子吖'import pygame as pg from . import setup from . import constants as cclass Sound(object):"""Handles all sound for the game"""def __init__(self, overhead_info):"""Initialize the class"""self.sfx_dict = setup.SFXself.music_dict = setup.MUSICself.overhead_info = overhead_infoself.game_info = overhead_info.game_infoself.set_music_mixer()def set_music_mixer(self):"""Sets music for level"""if self.overhead_info.state == c.LEVEL:pg.mixer.music.load(self.music_dict['main_theme'])pg.mixer.music.play()self.state = c.NORMALelif self.overhead_info.state == c.GAME_OVER:pg.mixer.music.load(self.music_dict['game_over'])pg.mixer.music.play()self.state = c.GAME_OVERdef update(self, game_info, mario):"""Updates sound object with game info"""self.game_info = game_infoself.mario = marioself.handle_state()def handle_state(self):"""Handles the state of the soundn object"""if self.state == c.NORMAL:if self.mario.dead:self.play_music('death', c.MARIO_DEAD)elif self.mario.invincible \and self.mario.losing_invincibility == False:self.play_music('invincible', c.MARIO_INVINCIBLE)elif self.mario.state == c.FLAGPOLE:self.play_music('flagpole', c.FLAGPOLE)elif self.overhead_info.time == 100:self.play_music('out_of_time', c.TIME_WARNING)elif self.state == c.FLAGPOLE:if self.mario.state == c.WALKING_TO_CASTLE:self.play_music('stage_clear', c.STAGE_CLEAR)elif self.state == c.STAGE_CLEAR:if self.mario.in_castle:self.sfx_dict['count_down'].play()self.state = c.FAST_COUNT_DOWNelif self.state == c.FAST_COUNT_DOWN:if self.overhead_info.time == 0:self.sfx_dict['count_down'].stop()self.state = c.WORLD_CLEARelif self.state == c. TIME_WARNING:if pg.mixer.music.get_busy() == 0:self.play_music('main_theme_sped_up', c.SPED_UP_NORMAL)elif self.mario.dead:self.play_music('death', c.MARIO_DEAD)elif self.state == c.SPED_UP_NORMAL:if self.mario.dead:self.play_music('death', c.MARIO_DEAD)elif self.mario.state == c.FLAGPOLE:self.play_music('flagpole', c.FLAGPOLE)elif self.state == c.MARIO_INVINCIBLE:if (self.mario.current_time - self.mario.invincible_start_timer) > 11000:self.play_music('main_theme', c.NORMAL)elif self.mario.dead:self.play_music('death', c.MARIO_DEAD)elif self.state == c.WORLD_CLEAR:passelif self.state == c.MARIO_DEAD:passelif self.state == c.GAME_OVER:passdef play_music(self, key, state):"""Plays new music"""pg.mixer.music.load(self.music_dict[key])pg.mixer.music.play()self.state = statedef stop_music(self):"""Stops playback"""pg.mixer.music.stop()

2.4取得的分数🎑

__author__ = '源码基地:#959755565#'import pygame as pg from .. import setup from .. import constants as cclass Digit(pg.sprite.Sprite):"""Individual digit for score"""def __init__(self, image):super(Digit, self).__init__()self.image = imageself.rect = image.get_rect()class Score(object):"""Scores that appear, float up, and disappear"""def __init__(self, x, y, score, flag_pole=False):self.x = xself.y = yif flag_pole:self.y_vel = -4else:self.y_vel = -3self.sprite_sheet = setup.GFX['item_objects']self.create_image_dict()self.score_string = str(score)self.create_digit_list()self.flag_pole_score = flag_poledef create_image_dict(self):"""Creates the dictionary for all the number 图片 needed"""self.image_dict = {}image0 = self.get_image(1, 168, 3, 8)image1 = self.get_image(5, 168, 3, 8)image2 = self.get_image(8, 168, 4, 8)image4 = self.get_image(12, 168, 4, 8)image5 = self.get_image(16, 168, 5, 8)image8 = self.get_image(20, 168, 4, 8)image9 = self.get_image(32, 168, 5, 8)image10 = self.get_image(37, 168, 6, 8)image11 = self.get_image(43, 168, 5, 8)self.image_dict['0'] = image0self.image_dict['1'] = image1self.image_dict['2'] = image2self.image_dict['4'] = image4self.image_dict['5'] = image5self.image_dict['8'] = image8self.image_dict['3'] = image9self.image_dict['7'] = image10self.image_dict['9'] = image11def get_image(self, x, y, width, height):"""Extracts image from sprite sheet"""image = pg.Surface([width, height]).convert()rect = image.get_rect()image.blit(self.sprite_sheet, (0, 0), (x, y, width, height))image.set_colorkey(c.BLACK)image = pg.transform.scale(image,(int(rect.width*c.BRICK_SIZE_MULTIPLIER),int(rect.height*c.BRICK_SIZE_MULTIPLIER)))return imagedef create_digit_list(self):"""Creates the group of 图片 based on score received"""self.digit_list = []self.digit_group = pg.sprite.Group()for digit in self.score_string:self.digit_list.append(Digit(self.image_dict[digit]))self.set_rects_for_images()def set_rects_for_images(self):"""Set the rect attributes for each image in self.image_list"""for i, digit in enumerate(self.digit_list):digit.rect = digit.image.get_rect()digit.rect.x = self.x + (i * 10)digit.rect.y = self.ydef update(self, score_list, level_info):"""Updates score movement"""for number in self.digit_list:number.rect.y += self.y_velif score_list:self.check_to_delete_floating_scores(score_list, level_info)if self.flag_pole_score:if self.digit_list[0].rect.y <= 120:self.y_vel = 0def draw(self, screen):"""Draws score numbers onto screen"""for digit in self.digit_list:screen.blit(digit.image, digit.rect)def check_to_delete_floating_scores(self, score_list, level_info):"""Check if scores need to be deleted"""for i, score in enumerate(score_list):if int(score.score_string) == 1000:if (score.y - score.digit_list[0].rect.y) > 130:score_list.pop(i)else:if (score.y - score.digit_list[0].rect.y) > 75:score_list.pop(i)

​3)完整的游戏🛒

由于代码太多太多了如下图所示:所以还是放在文末自己拿完整的代码哈!

​4)效果展示(仅部分)🛒

4.1 Part 1 游戏运行界面——🎑

​4.2 Part 2 三条命——🎑

4.3 Part 3 吃了蘑菇的马里奥——🎑

总结🎁

虽然现在市面上冲击着各种游戏,但在我们心目中马里奥依旧是那个留着意式大胡子,上天盾地,

无所不能,头顶金币,脚踏乌龟拯救公主的超级英雄!

对游戏感兴趣的小伙伴儿赶紧自己动手造一个吧~

你们的支持是我最大的动力!!记得三连哦~mua 欢迎大家阅读往期的文章哦~

关注小编获取更多精彩内容!

​制作不易,记得一键三连哦!! 如需打包好的源码+素材免费分享滴!传送门

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