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驱动硬件Framebuffer驱动程序框架 skeletonfb.c 分析

发布时间:2025/4/16 编程问答 53 豆豆
生活随笔 收集整理的这篇文章主要介绍了 驱动硬件Framebuffer驱动程序框架 skeletonfb.c 分析 小编觉得挺不错的,现在分享给大家,帮大家做个参考.

新手发帖,很多方面都是刚入门,有错误的地方请大家见谅,欢迎批评指正

    Framebuffer驱动程序框架 skeletonfb.c 析分

    近来想好好研究一下lcd驱动发开程过,lcd驱动发开重要就是framebuffer的编写了,这里只要想做framebuffer驱动的发开可能这里是必经之路,因为这里这个skeletnfb.c是framebuffer驱动程序发开的骨架,他没有体具去实现任何能功,没有针对任何设备,但是,他的作用却非常惊人,他就是使用说明档文一样,教你怎样一步一步行进framebuffer驱动编写

    写贴出这个构架的实现程过,面下再渐渐析分:

    这里就开始渐渐啃一啃这个硬骨架吧

    

  • /*
  •  * linux/drivers/video/skeletonfb.-- Skeleton for a frame buffer device
  •  *
  •  * Modified to new api Jan 2001 by James Simmons (jsimmons@transvirtual.com)
  •  *
  •  * Created 28 Dec 1997 by Geert Uytterhoeven
  •  *
  •  *
  •  * I have started rewriting this driver as a example of the upcoming new API
  •  * The primary goal is to remove the console code from fbdev and place it
  •  * into fbcon.c. This reduces the code and makes writing a new fbdev driver
  •  * easy since the author doesn't need to worry about console internals. It
  •  * also allows the ability to run fbdev without a console/tty system on top 
  •  * of it. 
  •  *
  •  * First the roles of struct fb_info and struct display have changed. Struct
  •  * display will go away. The way the new framebuffer console code will
  •  * work is that it will act to translate data about the tty/console in 
  •  * struct vc_data to data in a device independent way in struct fb_info. Then
  •  * various functions in struct fb_ops will be called to store the device 
  •  * dependent state in the par field in struct fb_info and to change the 
  •  * hardware to that state. This allows a very clean separation of the fbdev
  •  * layer from the console layer. It also allows one to use fbdev on its own
  •  * which is a bounus for embedded devices. The reason this approach works is 
  •  * for each framebuffer device when used as a tty/console device is allocated
  •  * a set of virtual terminals to it. Only one virtual terminal can be active 
  •  * per framebuffer device. We already have all the data we need in struct 
  •  * vc_data so why store a bunch of colormaps and other fbdev specific data
  •  * per virtual terminal. 
  •  *
  •  * As you can see doing this makes the con parameter pretty much useless
  •  * for struct fb_ops functions, as it should be. Also having struct 
  •  * fb_var_screeninfo and other data in fb_info pretty much eliminates the 
  •  * need for get_fix and get_var. Once all drivers use the fix, var, and cmap
  •  * fbcon can be written around these fields. This will also eliminate the
  •  * need to regenerate struct fb_var_screeninfo, struct fb_fix_screeninfo
  •  * struct fb_cmap every time get_var, get_fix, get_cmap functions are called
  •  * as many drivers do now. 
  •  *
  •  * This file is subject to the terms and conditions of the GNU General Public
  •  * License. See the file COPYING in the main directory of this archive for
  •  * more details.
  •  */

  • #include <linux/module.h>
  • #include <linux/kernel.h>
  • #include <linux/errno.h>
  • #include <linux/string.h>
  • #include <linux/mm.h>
  • #include <linux/slab.h>
  • #include <linux/delay.h>
  • #include <linux/fb.h>
  • #include <linux/init.h>
  • #include <linux/pci.h>

  • /*
  •  * This is just simple sample code.
  •  * No warranty that it actually compiles.
  •  * Even less warranty that it actually works :-)
  •  */

  • /*
  •  * Driver data
  •  */
  • static char *mode_option __devinitdata;

  • /*
  •  * If your driver supports multiple boards, you should make the 
  •  * below data types arrays, or allocate them dynamically (using kmalloc()). 
  •  */ 

  • /* 
  •  * This structure defines the hardware state of the graphics card. Normally
  •  * you place this in a header file in linux/include/video. This file usually
  •  * also includes register information. That allows other driver subsystems
  •  * and userland applications the ability to use the same header file to 
  •  * avoid duplicate work and easy porting of software. 
  •  */
  • struct xxx_par;

  • /*
  •  * Here we define the default structs fb_fix_screeninfo and fb_var_screeninfo
  •  * if we don't use modedb. If we do use modedb see xxxfb_init how to use it
  •  * to get a fb_var_screeninfo. Otherwise define a default var as well. 
  •  */
  • static struct fb_fix_screeninfo xxxfb_fix __devinitdata = {
  •     .id =        "FB's name", 
  •     .type =        FB_TYPE_PACKED_PIXELS,
  •     .visual =    FB_VISUAL_PSEUDOCOLOR,
  •     .xpanstep =    1,
  •     .ypanstep =    1,
  •     .ywrapstep = 1, 
  •     .accel =    FB_ACCEL_NONE,
  • };

  • /*
  •  * Modern graphical hardware not only supports pipelines but some 
  •  * also support multiple monitors where each display can have its 
  •  * its own unique data. In this case each display could be 
  •  * represented by a separate framebuffer device thus a separate 
  •  * struct fb_info. Now the struct xxx_par represents the graphics
  •  * hardware state thus only one exist per card. In this case the 
  •  * struct xxx_par for each graphics card would be shared between 
  •  * every struct fb_info that represents a framebuffer on that card. 
  •  * This allows when one display changes it video resolution (info->var) 
  •  * the other displays know instantly. Each display can always be
  •  * aware of the entire hardware state that affects it because they share
  •  * the same xxx_par struct. The other side of the coin is multiple
  •  * graphics cards that pass data around until it is finally displayed
  •  * on one monitor. Such examples are the voodoo 1 cards and high end
  •  * NUMA graphics servers. For this case we have a bunch of pars, each
  •  * one that represents a graphics state, that belong to one struct 
  •  * fb_info. Their you would want to have *par point to a array of device
  •  * states and have each struct fb_ops function deal with all those 
  •  * states. I hope this covers every possible hardware design. If not
  •  * feel free to send your ideas at jsimmons@users.sf.net 
  •  */

  • /*
  •  * If your driver supports multiple boards or it supports multiple 
  •  * framebuffers, you should make these arrays, or allocate them 
  •  * dynamically using framebuffer_alloc() and free them with
  •  * framebuffer_release().
  •  */ 
  • static struct fb_info info;

  • /* 
  •  * Each one represents the state of the hardware. Most hardware have
  •  * just one hardware state. These here represent the default state(s). 
  •  */
  • static struct xxx_par __initdata current_par;

  • int xxxfb_init(void);

  • /**
  •  *    xxxfb_open - Optional function. Called when the framebuffer is first accessed.
  •  *    @info: frame buffer structure that represents a single frame buffer
  •  *    @user: tell us if the userland (value=1) or the console is accessing the framebuffer. 
  •  *
  •  *    This function is the first function called in the framebuffer api.
  •  *    Usually you don't need to provide this function. The case where it 
  •  *    is used is to change from a text mode hardware state to a graphics
  •  *     mode state. 
  •  *
  •  *    Returns negative errno on error, or zero on success.
  •  */
  • static int xxxfb_open(struct fb_info *info, int user)
  • {
  •     return 0;
  • }

  • /**
  •  *    xxxfb_release - Optional function. Called when the framebuffer device is closed. 
  •  *    @info: frame buffer structure that represents a single frame buffer
  •  *    @user: tell us if the userland (value=1) or the console is accessing the framebuffer. 
  •  *    
  •  *    Thus function is called when we close /dev/fb or the framebuffer 
  •  *    console system is released. Usually you don't need this function.
  •  *    The case where it is usually used is to go from a graphics state
  •  *    to a text mode state.
  •  *
  •  *    Returns negative errno on error, or zero on success.
  •  */
  • static int xxxfb_release(struct fb_info *info, int user)
  • {
  •     return 0;
  • }

  • /**
  •  * xxxfb_check_var - Optional function. Validates a var passed in. 
  •  * @var: frame buffer variable screen structure
  •  * @info: frame buffer structure that represents a single frame buffer 
  •  *    检查我们传入的var是不是是硬件支持的属性,这个法方不变改硬件,也就是fb_info中保存的data不会变改
  •       这个法方用在我们只是想测试一下硬件,但并非真正设置硬件属性
  •  *    Checks to see if the hardware supports the state requested by
  •  *    var passed in. This function does not alter the hardware 
  •  *    This means the data stored in struct fb_info and struct xxx_par do 
  •  *    not change. This includes the var inside of struct fb_info. 
  •  *    Do NOT change these. This function can be called on its own if we
  •  *    intent to only test a mode and not actually set it. The stuff in 
  •  *    modedb.is a example of this. If the var passed in is slightly 
  •  *    off by what the hardware can support then we alter the var PASSED in
  •  *    to what we can do.
  •  *
  •  * For values that are off, this function must round them _up_ to the
  •  * next value that is supported by the hardware. If the value is
  •  * greater than the highest value supported by the hardware, then this
  •  * function must return -EINVAL.
  •  *
  •  * Exception to the above rule: Some drivers have a fixed mode, ie,
  •  * the hardware is already set at boot up, and cannot be changed. In
  •  * this case, it is more acceptable that this function just return
  •  * a copy of the currently working var (info->var). Better is to not
  •  * implement this function, as the upper layer will do the copying
  •  * of the current var for you.
  •  *
  •  * Note: This is the only function where the contents of var can be
  •  * freely adjusted after the driver has been registered. If you find
  •  * that you have code outside of this function that alters the content
  •  * of var, then you are doing something wrong. Note also that the
  •  * contents of info->var must be left untouched at all times after
  •  * driver registration.
  •  *
  •  *    Returns negative errno on error, or zero on success.
  •  */
  • static int xxxfb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
  • {
  •     /* ... */
  •     return 0;         
  • }

  • /**
  •  * xxxfb_set_par - Optional function. Alters the hardware state.
  •  * @info: frame buffer structure that represents a single frame buffer
  •  *    使用这个法方是用来设置framebuffer属性的,会变改fb_info中的par和fb_fix_screeinfo数据,
  •       但是不变改var的数据
  •  *    Using the fb_var_screeninfo in fb_info we set the resolution of the
  •  *    this particular framebuffer. This function alters the par AND the
  •  *    fb_fix_screeninfo stored in fb_info. It doesn'not alter var in 
  •  *    fb_info since we are using that data. This means we depend on the
  •  *    data in var inside fb_info to be supported by the hardware. 
  •  *
  •  * This function is also used to recover/restore the hardware to a
  •  * known working state.
  •  *
  •  *    xxxfb_check_var is always called before xxxfb_set_par to ensure that
  •  * the contents of var is always valid.
  •  *
  •  *    Again if you can't change the resolution you don't need this function.
  •  *
  •  * However, even if your hardware does not support mode changing,
  •  * a set_par might be needed to at least initialize the hardware to
  •  * a known working state, especially if it came back from another
  •  * process that also modifies the same hardware, such as X.
  •  *
  •  * If this is the case, a combination such as the following should work:
  •  *
  •  * static int xxxfb_check_var(struct fb_var_screeninfo *var,
  •  * struct fb_info *info)
  •  * {
  •  * *var = info->var;
  •  * return 0;
  •  * }
  •  *
  •  * static int xxxfb_set_par(struct fb_info *info)
  •  * {
  •  * init your hardware here
  •  * }
  •  *
  •  *    Returns negative errno on error, or zero on success.
  •  */
  • static int xxxfb_set_par(struct fb_info *info)
  • {
  •     struct xxx_par *par = info->par;
  •     /* ... */
  •     return 0;    
  • }

  • /**
  •  *     xxxfb_setcolreg - Optional function. Sets a color register.
  •  * @regno: Which register in the CLUT we are programming 
  •  * @red: The red value which can be up to 16 bits wide 
  •  *    @green: The green value which can be up to 16 bits wide 
  •  *    @blue: The blue value which can be up to 16 bits wide.
  •  *    @transp: If supported, the alpha value which can be up to 16 bits wide.
  •  * @info: frame buffer info structure
  •  * 
  •  *     Set a single color register. The values supplied have a 16 bit
  •  *     magnitude which needs to be scaled in this function for the hardware. 
  •  *    Things to take into consideration are how many color registers, if
  •  *    any, are supported with the current color visual. With truecolor mode
  •  *    no color palettes are supported. Here a pseudo palette is created
  •  *    which we store the value in pseudo_palette in struct fb_info. For
  •  *    pseudocolor mode we have a limited color palette. To deal with this
  •  *    we can program what color is displayed for a particular pixel value.
  •  *    DirectColor is similar in that we can program each color field. If
  •  *    we have a static colormap we don't need to implement this function. 
  •  * 
  •  *    Returns negative errno on error, or zero on success.
  •  */
  • static int xxxfb_setcolreg(unsigned regno, unsigned red, unsigned green,
  •              unsigned blue, unsigned transp,
  •              struct fb_info *info)
  • {
  •     if (regno >= 256) /* no. of hw registers */
  •        return -EINVAL;
  •     /*
  •      * Program hardware... do anything you want with transp
  •      */

  •     /* grayscale works only partially under directcolor */
  •     if (info->var.grayscale) {
  •        /* grayscale = 0.30*+ 0.59*+ 0.11**/
  •        red = green = blue = (red * 77 + green * 151 + blue * 28) >> 8;
  •     }

  •     /* Directcolor:
  •      * var->{color}.offset contains start of bitfield
  •      * var->{color}.length contains length of bitfield
  •      * {hardwarespecific} contains width of DAC
  •      * pseudo_palette[X] is programmed to (<< red.offset) |
  •      * (<< green.offset) |
  •      * (<< blue.offset)
  •      * RAMDAC[X] is programmed to (red, green, blue)
  •      * color depth = SUM(var->{color}.length)
  •      *
  •      *     Pseudocolor:
  •      * var->{color}.offset is 0 unless the palette index takes less than
  •      * bits_per_pixel bits and is stored in the upper
  •      * bits of the pixel value
  •      * var->{color}.length is set so that 1 << length is the number of
  •      * available palette entries
  •      * pseudo_palette is not used
  •      * RAMDAC[X] is programmed to (red, green, blue)
  •      * color depth = var->{color}.length
  •      *
  •      *     Static pseudocolor:
  •      * same as Pseudocolor, but the RAMDAC is not programmed (read-only)
  •      *
  •      *     Mono01/Mono10:
  •      * Has only 2 values, black on white or white on black (fg on bg),
  •      * var->{color}.offset is 0
  •      * white = (<< var->{color}.length) - 1, black = 0
  •      * pseudo_palette is not used
  •      * RAMDAC does not exist
  •      * color depth is always 2
  •      *
  •      *     Truecolor:
  •      * does not use RAMDAC (usually has 3 of them).
  •      * var->{color}.offset contains start of bitfield
  •      * var->{color}.length contains length of bitfield
  •      * pseudo_palette is programmed to (red << red.offset) |
  •      * (green << green.offset) |
  •      * (blue << blue.offset) |
  •      * (transp << transp.offset)
  •      * RAMDAC does not exist
  •      * color depth = SUM(var->{color}.length})
  •      *
  •      *     The color depth is used by fbcon for choosing the logo and also
  •      *     for color palette transformation if color depth < 4
  •      *
  •      *    As can be seen from the above, the field bits_per_pixel is _NOT_
  •      *    a criteria for describing the color visual.
  •      *
  •      *    A common mistake is assuming that bits_per_pixel <= 8 is pseudocolor,
  •      *    and higher than that, true/directcolor. This is incorrect, one needs
  •      *    to look at the fix->visual.
  •      *
  •      *     Another common mistake is using bits_per_pixel to calculate the color
  •      *     depth. The bits_per_pixel field does not directly translate to color
  •      *     depth. You have to compute for the color depth (using the color
  •      *     bitfields) and fix->visual as seen above.
  •      */

  •     /*
  •      *     This is the point where the color is converted to something that
  •      *     is acceptable by the hardware.
  •      */
  • #define CNVT_TOHW(val,width) ((((val)<<(width))+0x7FFF-(val))>>16)
  •     red = CNVT_TOHW(red, info->var.red.length);
  •     green = CNVT_TOHW(green, info->var.green.length);
  •     blue = CNVT_TOHW(blue, info->var.blue.length);
  •     transp = CNVT_TOHW(transp, info->var.transp.length);
  • #undef CNVT_TOHW
  •     /*
  •      * This is the point where the function feeds the color to the hardware
  •      * palette after converting the colors to something acceptable by
  •      * the hardware. Note, only FB_VISUAL_DIRECTCOLOR and
  •      * FB_VISUAL_PSEUDOCOLOR visuals need to write to the hardware palette.
  •      * If you have code that writes to the hardware CLUT, and it'not
  •      * any of the above visuals, then you are doing something wrong.
  •      */
  •     if (info->fix.visual == FB_VISUAL_DIRECTCOLOR ||
  •     info->fix.visual == FB_VISUAL_TRUECOLOR)
  •      write_{red|green|blue|transp}_to_clut();

  •     /*This is the point were you need to fill up the contents of
  •      * info->pseudo_palette. This structure is used _only_ by fbcon, thus
  •      * it only contains 16 entries to match the number of colors supported
  •      * by the console. The pseudo_palette is used only if the visual is
  •      * in directcolor or truecolor mode. With other visuals, the
  •      * pseudo_palette is not used. (This might change in the future.)
  •      *
  •      * The contents of the pseudo_palette is in raw pixel format. Ie, each
  •      * entry can be written directly to the framebuffer without any conversion.
  •      * The pseudo_palette is (void *). However, if using the generic
  •      * drawing functions (cfb_imageblit, cfb_fillrect), the pseudo_palette
  •      * must be casted to (u32 *) _regardless_ of the bits per pixel. If the
  •      * driver is using its own drawing functions, then it can use whatever
  •      * size it wants.
  •      */
  •     if (info->fix.visual == FB_VISUAL_TRUECOLOR ||
  •     info->fix.visual == FB_VISUAL_DIRECTCOLOR) {
  •      u32 v;

  •      if (regno >= 16)
  •          return -EINVAL;

  •      v = (red << info->var.red.offset) |
  •          (green << info->var.green.offset) |
  •          (blue << info->var.blue.offset) |
  •          (transp << info->var.transp.offset);

  •      ((u32*)(info->pseudo_palette))[regno] = v;
  •     }

  •     /* ... */
  •     return 0;
  • }

  • /**
  •  * xxxfb_pan_display - NOT a required function. Pans the display.
  •  * @var: frame buffer variable screen structure
  •  * @info: frame buffer structure that represents a single frame buffer
  •  *
  •  * Pan (or wrap, depending on the `vmode' field) the display using the
  •  * 'xoffset' and `yoffset' fields of the `var' structure.
  •  * If the values don't fit, return -EINVAL.
  •  *
  •  * Returns negative errno on error, or zero on success.
  •  */
  • static int xxxfb_pan_display(struct fb_var_screeninfo *var,
  •              struct fb_info *info)
  • {
  •     /*
  •      * If your hardware does not support panning, _do_ _not_ implement this
  •      * function. Creating a dummy function will just confuse user apps.
  •      */

  •     /*
  •      * Note that even if this function is fully functional, a setting of
  •      * 0 in both xpanstep and ypanstep means that this function will never
  •      * get called.
  •      */

  •     /* ... */
  •     return 0;
  • }

  • /**
  •  * xxxfb_blank - NOT a required function. Blanks the display.
  •  * @blank_mode: the blank mode we want. 
  •  * @info: frame buffer structure that represents a single frame buffer
  •  *
  •  * Blank the screen if blank_mode != FB_BLANK_UNBLANK, else unblank.
  •  * Return 0 if blanking succeeded, != 0 if un-/blanking failed due to
  •  * e.g. a video mode which doesn't support it.
  •  *
  •  * Implements VESA suspend and powerdown modes on hardware that supports
  •  * disabling hsync/vsync:
  •  *
  •  * FB_BLANK_NORMAL = display is blanked, syncs are on.
  •  * FB_BLANK_HSYNC_SUSPEND = hsync off
  •  * FB_BLANK_VSYNC_SUSPEND = vsync off
  •  * FB_BLANK_POWERDOWN = hsync and vsync off
  •  *
  •  * If implementing this function, at least support FB_BLANK_UNBLANK.
  •  * Return !for any modes that are unimplemented.
  •  *
  •  */
  • static int xxxfb_blank(int blank_mode, struct fb_info *info)
  • {
  •     /* ... */
  •     return 0;
  • }

  • /* ------------ Accelerated Functions --------------------- */

  • /*
  •  * We provide our own functions if we have hardware acceleration
  •  * or non packed pixel format layouts. If we have no hardware 
  •  * acceleration, we can use a generic unaccelerated function. If using
  •  * a pack pixel format just use the functions in cfb_*.c. Each file 
  •  * has one of the three different accel functions we support.
  •  */

  • /**
  •  * xxxfb_fillrect - REQUIRED function. Can use generic routines if 
  •  *              non acclerated hardware and packed pixel based.
  •  *             Draws a rectangle on the screen.        
  •  *
  •  * @info: frame buffer structure that represents a single frame buffer
  •  *    @region: The structure representing the rectangular region we 
  •  *         wish to draw to.
  •  *
  •  *    This drawing operation places/removes a retangle on the screen 
  •  *    depending on the rastering operation with the value of color which
  •  *    is in the current color depth format.
  •  */
  • void xxxfb_fillrect(struct fb_info *p, const struct fb_fillrect *region)
  • {
  • /*    Meaning of struct fb_fillrect
  •  *
  •  *    @dx: The x and y corrdinates of the upper left hand corner of the 
  •  *    @dy: area we want to draw to. 
  •  *    @width: How wide the rectangle is we want to draw.
  •  *    @height: How tall the rectangle is we want to draw.
  •  *    @color:    The color to fill in the rectangle with. 
  •  *    @rop: The raster operation. We can draw the rectangle with a COPY
  •  *     of XOR which provides erasing effect. 
  •  */
  • }

  • /**
  •  * xxxfb_copyarea - REQUIRED function. Can use generic routines if
  •  * non acclerated hardware and packed pixel based.
  •  * Copies one area of the screen to another area.
  •  *
  •  * @info: frame buffer structure that represents a single frame buffer
  •  * @area: Structure providing the data to copy the framebuffer contents
  •  *     from one region to another.
  •  *
  •  * This drawing operation copies a rectangular area from one area of the
  •  *    screen to another area.
  •  */
  • void xxxfb_copyarea(struct fb_info *p, const struct fb_copyarea *area) 
  • {
  • /*
  •  * @dx: The x and y coordinates of the upper left hand corner of the
  •  *    @dy: destination area on the screen.
  •  * @width: How wide the rectangle is we want to copy.
  •  * @height: How tall the rectangle is we want to copy.
  •  * @sx: The x and y coordinates of the upper left hand corner of the
  •  * @sy: source area on the screen.
  •  */
  • }


  • /**
  •  * xxxfb_imageblit - REQUIRED function. Can use generic routines if
  •  * non acclerated hardware and packed pixel based.
  •  * Copies a image from system memory to the screen. 
  •  *
  •  * @info: frame buffer structure that represents a single frame buffer
  •  *    @image:    structure defining the image.
  •  *
  •  * This drawing operation draws a image on the screen. It can be a 
  •  *    mono image (needed for font handling) or a color image (needed for
  •  *    tux). 
  •  */
  • void xxxfb_imageblit(struct fb_info *p, const struct fb_image *image) 
  • {
  • /*
  •  * @dx: The x and y coordinates of the upper left hand corner of the
  •  *    @dy: destination area to place the image on the screen.
  •  * @width: How wide the image is we want to copy.
  •  * @height: How tall the image is we want to copy.
  •  * @fg_color: For mono bitmap images this is color data for 
  •  * @bg_color: the foreground and background of the image to
  •  *         write directly to the frmaebuffer.
  •  *    @depth:    How many bits represent a single pixel for this image.
  •  *    @data: The actual data used to construct the image on the display.
  •  *    @cmap: The colormap used for color images. 
  •  */

  • /*
  •  * The generic function, cfb_imageblit, expects that the bitmap scanlines are
  •  * padded to the next byte. Most hardware accelerators may require padding to
  •  * the next u16 or the next u32. If that is the case, the driver can specify
  •  * this by setting info->pixmap.scan_align = 2 or 4. See a more
  •  * comprehensive description of the pixmap below.
  •  */
  • }

  • /**
  •  *    xxxfb_cursor -     OPTIONAL. If your hardware lacks support
  •  *            for a cursor, leave this field NULL.
  •  *
  •  * @info: frame buffer structure that represents a single frame buffer
  •  *    @cursor: structure defining the cursor to draw.
  •  *
  •  * This operation is used to set or alter the properities of the cursor.
  •  *
  •  *    Returns negative errno on error, or zero on success.
  •  */
  • int xxxfb_cursor(struct fb_info *info, struct fb_cursor *cursor)
  • {
  • /*
  •  * @set:     Which fields we are altering in struct fb_cursor 
  •  *    @enable: Disable or enable the cursor 
  •  * @rop:     The bit operation we want to do. 
  •  * @mask: This is the cursor mask bitmap. 
  •  * @dest: A image of the area we are going to display the cursor.
  •  *        Used internally by the driver.     
  •  * @hot:    The hot spot. 
  •  *    @image:    The actual data for the cursor image.
  •  *
  •  * NOTES ON FLAGS (cursor->set):
  •  *
  •  * FB_CUR_SETIMAGE - the cursor image has changed (cursor->image.data)
  •  * FB_CUR_SETPOS - the cursor position has changed (cursor->image.dx|dy)
  •  * FB_CUR_SETHOT - the cursor hot spot has changed (cursor->hot.dx|dy)
  •  * FB_CUR_SETCMAP - the cursor colors has changed (cursor->fg_color|bg_color)
  •  * FB_CUR_SETSHAPE - the cursor bitmask has changed (cursor->mask)
  •  * FB_CUR_SETSIZE - the cursor size has changed (cursor->width|height)
  •  * FB_CUR_SETALL - everything has changed
  •  *
  •  * NOTES ON ROPs (cursor->rop, Raster Operation)
  •  *
  •  * ROP_XOR - cursor->image.data XOR cursor->mask
  •  * ROP_COPY - curosr->image.data AND cursor->mask
  •  *
  •  * OTHER NOTES:
  •  *
  •  * - fbcon only supports a 2-color cursor (cursor->image.depth = 1)
  •  * - The fb_cursor structure, @cursor, _will_ always contain valid
  •  * fields, whether any particular bitfields in cursor->set is set
  •  * or not.
  •  */
  • }

  • /**
  •  *    xxxfb_rotate - NOT a required function. If your hardware
  •  *            supports rotation the whole screen then 
  •  *            you would provide a hook for this. 
  •  *
  •  * @info: frame buffer structure that represents a single frame buffer
  •  *    @angle: The angle we rotate the screen. 
  •  *
  •  * This operation is used to set or alter the properities of the
  •  *    cursor.
  •  */
  • void xxxfb_rotate(struct fb_info *info, int angle)
  • {
  • /* Will be deprecated */
  • }

  • /**
  •  *    xxxfb_sync - NOT a required function. Normally the accel engine 
  •  *         for a graphics card take a specific amount of time.
  •  *         Often we have to wait for the accelerator to finish
  •  *         its operation before we can write to the framebuffer
  •  *         so we can have consistent display output. 
  •  *
  •  * @info: frame buffer structure that represents a single frame buffer
  •  *
  •  * If the driver has implemented its own hardware-based drawing function,
  •  * implementing this function is highly recommended.
  •  */
  • int xxxfb_sync(struct fb_info *info)
  • {
  •     return 0;
  • }

  •     /*
  •      * Frame buffer operations
  •      */

  • static struct fb_ops xxxfb_ops = {
  •     .owner        = THIS_MODULE,
  •     .fb_open    = xxxfb_open,
  •     .fb_read    = xxxfb_read,
  •     .fb_write    = xxxfb_write,
  •     .fb_release    = xxxfb_release,
  •     .fb_check_var    = xxxfb_check_var,
  •     .fb_set_par    = xxxfb_set_par,
  •     .fb_setcolreg    = xxxfb_setcolreg,
  •     .fb_blank    = xxxfb_blank,
  •     .fb_pan_display    = xxxfb_pan_display,
  •     .fb_fillrect    = xxxfb_fillrect,     /* Needed !!! */
  •     .fb_copyarea    = xxxfb_copyarea,    /* Needed !!! */
  •     .fb_imageblit    = xxxfb_imageblit,    /* Needed !!! */
  •     .fb_cursor    = xxxfb_cursor,        /* Optional !!! */
  •     .fb_rotate    = xxxfb_rotate,
  •     .fb_sync    = xxxfb_sync,
  •     .fb_ioctl    = xxxfb_ioctl,
  •     .fb_mmap    = xxxfb_mmap,
  • };

  • /* ------------------------------------------------------------------------- */

  • /*
  •  * Initialization
  •  */
  • 这里他们的定义是不一样的,唯一的不同
  • /* static int __init xxfb_probe (struct platform_device *pdev) -- for platform devs */
  • static int __devinit xxxfb_probe(struct pci_dev *dev, const struct pci_device_id *ent)
  • {
  •     struct fb_info *info;
  •     struct xxx_par *par;
  •     struct device *device = &dev->dev; /* or &pdev->dev */
  •     int cmap_len, retval;    
  •    
  •     /*
  •      * Dynamically allocate info and par
  •      */
  •     info = framebuffer_alloc(sizeof(struct xxx_par), device);

  •     if (!info) {
  •      /* goto error path */
  •     }

  •     par = info->par;把我们驱动中的私有数据指向info->par,我们在上面已经通过framebuffer_alloc为他申请了内存

  •     /* 
  •      * Here we set the screen_base to the virtual memory address
  •      * for the framebuffer. Usually we obtain the resource address
  •      * from the bus layer and then translate it to virtual memory
  •      * space via ioremap. Consult ioport.h. 
  •      */
  •     这里注释也已经说的很清楚了,我们通常通过注册好的设备信息获取到memory address,然后把这个地址转换为virtual memory通过ioremap这个法方
  •     info->screen_base = framebuffer_virtual_memory;
  •     info->fbops = &xxxfb_ops;这个定义好的xxxfb_ops结构中包含了用户空间访问driver的所有法方,用户访问/dev/fb0最终通过fbmem中注册的法方调用这里的法方
  •     info->fix = xxxfb_fix; /* this will be the only time xxxfb_fix will be used, so mark it as __devinitdata */
  •     info->pseudo_palette = pseudo_palette; /* The pseudopalette is an 16-member array*/
  •     /*
  •      * Set up flags to indicate what sort of acceleration your
  •      * driver can provide (pan/wrap/copyarea/etc.) and whether it
  •      * is a module -- see FBINFO_* in include/linux/fb.h
  •      *
  •      * If your hardware can support any of the hardware accelerated functions
  •      * fbcon performance will improve if info->flags is set properly.
  •      *
  •      * FBINFO_HWACCEL_COPYAREA - hardware moves
  •      * FBINFO_HWACCEL_FILLRECT - hardware fills
  •      * FBINFO_HWACCEL_IMAGEBLIT - hardware mono->color expansion
  •      * FBINFO_HWACCEL_YPAN - hardware can pan display in y-axis
  •      * FBINFO_HWACCEL_YWRAP - hardware can wrap display in y-axis
  •      * FBINFO_HWACCEL_DISABLED - supports hardware accels, but disabled
  •      * FBINFO_READS_FAST - if set, prefer moves over mono->color expansion
  •      * FBINFO_MISC_TILEBLITTING - hardware can do tile blits
  •      *
  •      * NOTE: These are for fbcon use only.
  •      */
  •     info->flags = FBINFO_DEFAULT;

  • /********************* This stage is optional ******************************/
  •      /*
  •      * The struct pixmap is a scratch pad for the drawing functions. This
  •      * is where the monochrome bitmap is constructed by the higher layers
  •      * and then passed to the accelerator. For drivers that uses
  •      * cfb_imageblit, you can skip this part. For those that have a more
  •      * rigorous requirement, this stage is needed
  •      */

  •     /* PIXMAP_SIZE should be small enough to optimize drawing, but not
  •      * large enough that memory is wasted. A safe size is
  •      * (max_xres * max_font_height/8). max_xres is driver dependent,
  •      * max_font_height is 32.
  •      */
  •     info->pixmap.addr = kmalloc(PIXMAP_SIZE, GFP_KERNEL);
  •     if (!info->pixmap.addr) {
  •      /* goto error */
  •     }

  •     info->pixmap.size = PIXMAP_SIZE;

  •     /*
  •      * FB_PIXMAP_SYSTEM - memory is in system ram
  •      * FB_PIXMAP_IO - memory is iomapped
  •      * FB_PIXMAP_SYNC - if set, will call fb_sync() per access to pixmap,
  •      * usually if FB_PIXMAP_IO is set.
  •      *
  •      * Currently, FB_PIXMAP_IO is unimplemented.
  •      */
  •     info->pixmap.flags = FB_PIXMAP_SYSTEM;

  •     /*
  •      * scan_align is the number of padding for each scanline. It is in bytes.
  •      * Thus for accelerators that need padding to the next u32, put 4 here.
  •      */
  •     info->pixmap.scan_align = 4;

  •     /*
  •      * buf_align is the amount to be padded for the buffer. For example,
  •      * the i810fb needs a scan_align of 2 but expects it to be fed with
  •      * dwords, so a buf_align = 4 is required.
  •      */
  •     info->pixmap.buf_align = 4;

  •     /* access_align is how many bits can be accessed from the framebuffer
  •      * ie. some epson cards allow 16-bit access only. Most drivers will
  •      * be safe with u32 here.
  •      *
  •      * NOTE: This field is currently unused.
  •      */
  •     info->pixmap.access_align = 32;
  • /***************************** End optional stage ***************************/

  •     /*
  •      * This should give a reasonable default video mode. The following is
  •      * done when we can set a video mode. 
  •      */
  •     if (!mode_option)
  •     mode_option = "640x480@60";         

  •     retval = fb_find_mode(&info->var, info, mode_option, NULL, 0, NULL, 8);
  •   
  •     if (!retval || retval == 4)
  •     return -EINVAL;            

  •     /* This has to be */
  •     if (fb_alloc_cmap(&info->cmap, cmap_len, 0))
  •     return -ENOMEM;
  •     
  •     /* 
  •      * The following is done in the case of having hardware with a static 
  •      * mode. If we are setting the mode ourselves we don'call this. 
  •      */    
  •     info->var = xxxfb_var;

  •     /*
  •      * For drivers that can...
  •      */
  •     xxxfb_check_var(&info->var, info);

  •     /*
  •      * Does a call to fb_set_par() before register_framebuffer needed? This
  •      * will depend on you and the hardware. If you are sure that your driver
  •      * is the only device in the system, a call to fb_set_par() is safe.
  •      *
  •      * Hardware in x86 systems has a VGA core. Calling set_par() at this
  •      * point will corrupt the VGA console, so it might be safer to skip a
  •      * call to set_par here and just allow fbcon to do it for you.
  •      */
  •     /* xxxfb_set_par(info); */

  •     if (register_framebuffer(info) < 0) {注册设备,fbmem中负责注册了一个fb 字符设备,只有调用了这个法方,才真正创建了这个fb字符设备
  •     fb_dealloc_cmap(&info->cmap);
  •     return -EINVAL;
  •     }
  •     printk(KERN_INFO "fb%d: %s frame buffer device\n", info->node,
  •      info->fix.id);
  •     pci_set_drvdata(dev, info); /* or platform_set_drvdata(pdev, info) */方便后面使用info这个结构中的所有数据
  •     return 0;
  • }

  •     /*
  •      * Cleanup
  •      */
  • /* static void __devexit xxxfb_remove(struct platform_device *pdev) */
  • static void __devexit xxxfb_remove(struct pci_dev *dev)
  • {
  •     struct fb_info *info = pci_get_drvdata(dev);
  •     /* or platform_get_drvdata(pdev); */

  •     if (info) {
  •         unregister_framebuffer(info);
  •         fb_dealloc_cmap(&info->cmap);
  •         /* ... */
  •         framebuffer_release(info);
  •     }
  • }

  • #ifdef CONFIG_PCI
  • #ifdef CONFIG_PM
  • /**
  •  *    xxxfb_suspend - Optional but recommended function. Suspend the device.
  •  *    @dev: PCI device
  •  *    @msg: the suspend event code.
  •  *
  •  * See Documentation/power/devices.txt for more information
  •  */
  • static int xxxfb_suspend(struct pci_dev *dev, pm_message_t msg)
  • {
  •     struct fb_info *info = pci_get_drvdata(dev);
  •     struct xxxfb_par *par = info->par;

  •     /* suspend here */
  •     return 0;
  • }

  • /**
  •  *    xxxfb_resume - Optional but recommended function. Resume the device.
  •  *    @dev: PCI device
  •  *
  •  * See Documentation/power/devices.txt for more information
  •  */
  • static int xxxfb_resume(struct pci_dev *dev)
  • {
  •     struct fb_info *info = pci_get_drvdata(dev);
  •     struct xxxfb_par *par = info->par;

  •     /* resume here */
  •     return 0;
  • }
  • #else
  • #define xxxfb_suspend NULL
  • #define xxxfb_resume NULL
  • #endif /* CONFIG_PM */

  • static struct pci_device_id xxxfb_id_table[] = {
  •     { PCI_VENDOR_ID_XXX, PCI_DEVICE_ID_XXX,
  •      PCI_ANY_ID, PCI_ANY_ID, PCI_BASE_CLASS_DISPLAY << 16,
  •      PCI_CLASS_MASK, 0 },
  •     { 0, }
  • };

  • /* For PCI drivers */
  • static struct pci_driver xxxfb_driver = {
  •     .name =        "xxxfb",
  •     .id_table =    xxxfb_id_table,
  •     .probe =    xxxfb_probe,
  •     .remove =    __devexit_p(xxxfb_remove),
  •     .suspend = xxxfb_suspend, /* optional but recommended */
  •     .resume = xxxfb_resume, /* optional but recommended */
  • };

  • MODULE_DEVICE_TABLE(pci, xxxfb_id_table);

  • int __init xxxfb_init(void)
  • {
  •     /*
  •      * For kernel boot options (in 'video=xxxfb:<options>' format)
  •      */
  • #ifndef MODULE
  •     char *option = NULL;

  •     if (fb_get_options("xxxfb", &option))
  •         return -ENODEV;
  •     xxxfb_setup(option);
  • #endif

  •     return pci_register_driver(&xxxfb_driver);
  • }

  • static void __exit xxxfb_exit(void)
  • {
  •     pci_unregister_driver(&xxxfb_driver);
  • }
  • #else /* non PCI, platform drivers */
  • #include <linux/platform_device.h>
  • /* for platform devices */

  • #ifdef CONFIG_PM
  • /**
  •  *    xxxfb_suspend - Optional but recommended function. Suspend the device.
  •  *    @dev: platform device
  •  *    @msg: the suspend event code.
  •  *
  •  * See Documentation/power/devices.txt for more information
  •  */
  • static int xxxfb_suspend(struct platform_device *dev, pm_message_t msg)
  • {
  •     struct fb_info *info = platform_get_drvdata(dev);
  •     struct xxxfb_par *par = info->par;

  •     /* suspend here */
  •     return 0;
  • }

  • /**
  •  *    xxxfb_resume - Optional but recommended function. Resume the device.
  •  *    @dev: platform device
  •  *
  •  * See Documentation/power/devices.txt for more information
  •  */
  • static int xxxfb_resume(struct platform_dev *dev)
  • {
  •     struct fb_info *info = platform_get_drvdata(dev);
  •     struct xxxfb_par *par = info->par;

  •     /* resume here */
  •     return 0;
  • }
  • #else
  • #define xxxfb_suspend NULL
  • #define xxxfb_resume NULL
  • #endif /* CONFIG_PM */

  • static struct platform_device_driver xxxfb_driver = {
  •     .probe = xxxfb_probe,
  •     .remove = xxxfb_remove,
  •     .suspend = xxxfb_suspend, /* optional but recommended */
  •     .resume = xxxfb_resume, /* optional but recommended */
  •     .driver = {
  •         .name = "xxxfb",
  •     },
  • };

  • static struct platform_device *xxxfb_device;

  • #ifndef MODULE
  •     /*
  •      * Setup
  •      */

  • /*
  •  * Only necessary if your driver takes special options,
  •  * otherwise we fall back on the generic fb_setup().
  •  */
  • int __init xxxfb_setup(char *options)
  • {
  •     /* Parse user speficied options (`video=xxxfb:') */
  • }
  • #endif /* MODULE */

  • static int __init xxxfb_init(void)
  • {
  •     int ret;
  •     /*
  •      * For kernel boot options (in 'video=xxxfb:<options>' format)
  •      */
  • #ifndef MODULE
  •     char *option = NULL;

  •     if (fb_get_options("xxxfb", &option))
  •         return -ENODEV;
  •     xxxfb_setup(option);
  • #endif
  •     ret = platform_driver_register(&xxxfb_driver);

  •     if (!ret) {
  •         xxxfb_device = platform_device_register_simple("xxxfb", 0,
  •                                 NULL, 0);

  •         if (IS_ERR(xxxfb_device)) {
  •             platform_driver_unregister(&xxxfb_driver);
  •             ret = PTR_ERR(xxxfb_device);
  •         }
  •     }

  •     return ret;
  • }

  • static void __exit xxxfb_exit(void)
  • {
  •     platform_device_unregister(xxxfb_device);
  •     platform_driver_unregister(&xxxfb_driver);
  • }
  • #endif /* CONFIG_PCI */

  • /* ------------------------------------------------------------------------- */


  •     /*
  •      * Modularization
  •      */

  • module_init(xxxfb_init);
  • module_exit(xxxfb_remove);

  • MODULE_LICENSE("GPL");
  • 每日一道理
    美丽是平凡的,平凡得让你感觉不到她的存在;美丽是平淡的,平淡得只剩下温馨的回忆;美丽又是平静的,平静得只有你费尽心思才能激起她的涟漪。

        这里就开始渐渐啃一啃这个硬骨架吧

        毫无疑问,先找到module_init(xxxfb_init),xxxfb_init这个方式是这个驱动的入口,我们要找到这个法方,代码中我已经标注出来,原来在这个构架中采用了两种法方来实现framebuffer驱动,分别是pci子系统方式和platform子系统方式,这里他们的实现法方基本相似,只是在匹配device时有所不同,我们没有必要过于关注这里,大家也可以看到,他们的proble法方是一样的,这个proble才是我们要真正好好析分的

        第一件事就是为fb_info动态申请内存空间,很有必要析分一下这个法方

        

  • /**
  •  * framebuffer_alloc - creates a new frame buffer info structure
  •  *
  •  * @size: size of driver private data, can be zero
  •  * @dev: pointer to the device for this fb, this can be NULL
  •  *
  •  * Creates a new frame buffer info structure. Also reserves @size bytes
  •  * for driver private data (info->par). info->par (if any) will be
  •  * aligned to sizeof(long).
  •  *
  •  * Returns the new structure, or NULL if an error occured.
  •  *
  •  */
  • struct fb_info *framebuffer_alloc(size_t size, struct device *dev)
  • {
  • #define BYTES_PER_LONG (BITS_PER_LONG/8)
  • #define PADDING (BYTES_PER_LONG - (sizeof(struct fb_info) % BYTES_PER_LONG))
  •     int fb_info_size = sizeof(struct fb_info);
  •     struct fb_info *info;
  •     char *p;

  •     if (size)
  •         fb_info_size += PADDING;

  •     p = kzalloc(fb_info_size + size, GFP_KERNEL);

  •     if (!p)
  •         return NULL;

  •     info = (struct fb_info *) p;

  •     if (size)
  •         info->par = p + fb_info_size;

  •     info->device = dev;

  • #ifdef CONFIG_FB_BACKLIGHT
  •     mutex_init(&info->bl_curve_mutex);
  • #endif

  •     return info;
  • #undef PADDING
  • #undef BYTES_PER_LONG
  • }
  •     其实这里注释也已经说清楚了,这个法方不止为fb_info申请了内存空间,还为fb_info中的一个void型指针par分配了内存空间,这个par将会保存之后在这个驱动中的私有变量,是一个结构,保存了很多driver的相关信息,保存到par中,之后想要使用的时候就很容易得到

        这个构架中的其他法方都没有实现,他们就是访问driver时候体具的处理函数,就是要我们要去花大力气去做的事情

        之后在真正的framebuffer驱动程序中再去好好析分这些法方吧

        待续。。。。。。

    文章结束给大家分享下程序员的一些笑话语录: 打赌
    飞机上,一位工程师和一位程序员坐在一起。程序员问工程师是否乐意和他一起玩一种有趣的游戏。工程师想睡觉,于是他很有礼貌地拒绝了,转身要睡觉。程序员坚持要玩并解释说这是一个非常有趣的游戏:"我问你一个问题,如果你不知道答案,我付你5美元。然后你问我一个问题,如果我答不上来,我付你5美元。"然而,工程师又很有礼貌地拒绝了,又要去睡觉。  程序员这时有些着急了,他说:"好吧,如果你不知道答案,你付5美元;如果我不知道答案,我付50美元。"果然,这的确起了作用,工程师答应了。程序员就问:"从地球到月球有多远?"工程师一句话也没有说,给了程序员5美元。  现在轮到工程师了,他问程序员:"什么上山时有三条腿,下山却有四条腿?"程序员很吃惊地看着工程师,拿出他的便携式电脑,查找里面的资料,过了半个小时,他叫醒工程师并给了工程师50美元。工程师很礼貌地接过钱又要去睡觉。程序员有些恼怒,问:"那么答案是什么呢?"工程师什么也没有说,掏出钱包,拿出5美元给程序员,转身就去睡觉了。

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