Unity设置AppIcon方法
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Unity设置AppIcon方法
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制作unity自动打包工具时,不同的渠道需要不同的AppIcon,在网上找了方法,记录下
Unity4.6测试可用,Unity2017.2.0测试不可用
代码:
public void SetDefaultIcon(){Texture2D texture = AssetDatabase.LoadAssetAtPath(string.Format("Assets/AppIcon/{0}.png", "appicon"), typeof(Texture2D)) as Texture2D;MethodInfo getIconFormPlatform = typeof(PlayerSettings).GetMethod("GetIconsForPlatform", BindingFlags.NonPublic | BindingFlags.Static);MethodInfo getIconSizesForPlatform = typeof(PlayerSettings).GetMethod("GetIconSizesForPlatform", BindingFlags.NonPublic | BindingFlags.Static);MethodInfo setIconsForPlatform = typeof(PlayerSettings).GetMethod("SetIconsForPlatform", BindingFlags.NonPublic | BindingFlags.Static);Texture2D[] textureArray = (Texture2D[])getIconFormPlatform.Invoke(null, new object[] { string.Empty });var iconSizesForPlatform = (int[])getIconSizesForPlatform.Invoke(null, new object[] { string.Empty });if (textureArray.Length != iconSizesForPlatform.Length){textureArray = new Texture2D[iconSizesForPlatform.Length];setIconsForPlatform.Invoke(null, new object[] { string.Empty, textureArray });}
textureArray[0] = texture;setIconsForPlatform.Invoke(null, new object[] { string.Empty, textureArray });AssetDatabase.SaveAssets();}
自己摸索了下,折腾出2017下修改APPIcon方法
private void _setDefaultIcon(string iconName){Texture2D texture = AssetDatabase.LoadAssetAtPath(string.Format("Assets/Images/Icon/{0}.png", iconName),typeof(Texture2D)) as Texture2D;int[] iconSize = PlayerSettings.GetIconSizesForTargetGroup(BuildTargetGroup.Android);Texture2D[] textureArray = new Texture2D[iconSize.Length];for (int i = 0; i < textureArray.Length; i++){textureArray[i] = texture;}textureArray[0] = texture;PlayerSettings.SetIconsForTargetGroup(BuildTargetGroup.Android, textureArray);AssetDatabase.SaveAssets();}
转载于:https://www.cnblogs.com/Yellow0-0River/p/9208278.html
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