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在 Delphi 下使用 DirectSound (9): 效果器初步及 IDirectSoundFXGargle8 效果器

发布时间:2025/7/25 编程问答 47 豆豆
生活随笔 收集整理的这篇文章主要介绍了 在 Delphi 下使用 DirectSound (9): 效果器初步及 IDirectSoundFXGargle8 效果器 小编觉得挺不错的,现在分享给大家,帮大家做个参考.

只有使用 IDirectSoundBuffer8 的次缓冲区才能设置"特效", 主缓冲区主要负责的是混音和处理 3D 效果.

IDirectSoundBuffer8(非 IDirectSoundBuffer) 支持以下效果器:
IDirectSoundFXChorus8 //合唱; 微调原生与回声的延迟 IDirectSoundFXCompressor8 //压缩; 压缩某些振幅 IDirectSoundFXDistortion8 //失真; 将波形顶部修改为方形或锯齿形 IDirectSoundFXEcho8 //回声; 重复并衰减回声 IDirectSoundFXFlanger8 //镶边; 延迟回声 IDirectSoundFXGargle8 //漱口; 有人叫它咕嘟效果 IDirectSoundFXI3DL2Reverb8 //环境混响; 房间、大厅等 IDirectSoundFXParamEq8 //均衡; 缩放不同频率的信号 IDirectSoundFXWavesReverb8 //混响; DirectX Media Objects(DMOs), 是微软从 Waves 购买的声音处理技术

使用步骤:
1、通过 IDirectSoundBuffer8 的 SetFX() 方法关联特效, 这个过程主要是给 SetFX() 方法的参数准备 TDSEffectDesc 结构数组;
2、通过 IDirectSoundBuffer8 的 GetObjectInPath() 方法获取特效对象;
3、通过特效对象的 SetAllParameters() 方法设置特效参数.

9 个特效对象都只有两个方法: GetAllParameters()、SetAllParameters(), 两方法的参数都是结构体(各不相同).

{给 IDirectSoundBuffer8 关联特效; 不能在缓冲区锁定或播放时使用:} function SetFX(dwEffectsCount: DWORD; //特效数目, 即第二个参数 pDSFXDesc 的大小pDSFXDesc: PDSEffectDesc; //TDSEffectDesc 结构的数组pdwResultCodes: PDWORD //接收设置结果, 不需要则给 nil ): HResult; stdcall;//可以使用 SefFX(0, nil, nil) 删除缓冲区的所有特效.{SetFX() 方法用到的结构体:} TDSEffectDesc = packed recorddwSize : DWORD; //结构大小dwFlags : DWORD; //处理标志; 一般给 0guidDSFXClass : TGUID; //指定要使用的效果dwReserved1 : DWORD_PTR; //未使用dwReserved2 : DWORD_PTR; //未使用 end;//DSEffectDesc.dwFlags DSFX_LOCHARDWARE = $00000001; //使用硬件处理效果; 这其实在 Direct9.0 还不支持 DSFX_LOCSOFTWARE = $00000002; //使用软件处理效果; 同默认 0 //默认//DSEffectDesc.guidDSFXClass, 这分别是上面九个接口对应的 GUID 查询标识: GUID_DSFX_STANDARD_CHORUS GUID_DSFX_STANDARD_COMPRESSOR GUID_DSFX_STANDARD_DISTORTION GUID_DSFX_STANDARD_ECHO GUID_DSFX_STANDARD_FLANGER GUID_DSFX_STANDARD_GARGLE GUID_DSFX_STANDARD_I3DL2REVERB GUID_DSFX_STANDARD_PARAMEQ GUID_DSFX_WAVES_REVERB {从 IDirectSoundBuffer8 获取特效对象的方法} function GetObjectInPath(const rguidObject: TGUID; //对象查询标识, GUID_DSFX_ ...dwIndex: DWORD; //该特效在 SetFX() 安排特效数组时的索引 const rguidInterface: TGUID; //对象的唯一标识, IID_IDirectSoundFX ... 或 IDirectSoundFX ...out ppObject //返回要获取的特效接口 ): HResult; stdcall;{IDirectSoundFXGargle8.SetAllParameters() 需要结构体} TDSFXGargle = packed recorddwRateHz: DWORD; //频率; 取值范围 1..1000, 默认 20dwWaveShape: DWORD; //波形; 三角波(0)、方波(1) end;//TDSFXGargle.dwRateHz 取值范围, 默认是 20 DSFXGARGLE_RATEHZ_MIN = 1; // DSFXGARGLE_RATEHZ_MAX = 1000; //DSFXGARGLE_WAVE_TRIANGLE = 0; //三角波 DSFXGARGLE_WAVE_SQUARE = 1; //方波

为让代码更简洁, 又把前面自定义的 ReadWave 该为了 ReadWave2 (增加了一个 OpenDialog 方法):
unit ReadWave2;interfaceuses Windows, Classes, SysUtils, MMSystem, Dialogs;type TReadWave = class privateFFileHandle: HMMIO;FFormat: TWaveFormatEx;FSize: DWORD;function GetFormatAndSize(hFile: HMMIO): Boolean; publicdestructor Destroy; override;function Open(FileName: string): Boolean; //从文件打开function OpenResource(ResName: string): Boolean; //从资源打开, 资源的指定格式必须是 WAVEfunction OpenDialog: Boolean; //从对话框打开function Read(pDest: Pointer; Size: DWORD): Boolean; //读出波形数据property Format: TWaveFormatEx read FFormat; //读出格式数据property Size: DWORD read FSize; //读出波形数据的大小 end;implementation{ TReadWave }destructor TReadWave.Destroy; beginif FFileHandle > 0 then mmioClose(FFileHandle, 0);inherited; end;function TReadWave.GetFormatAndSize(hFile: HMMIO): Boolean; varckiRIFF,ckiFmt,ckiData: TMMCKInfo; beginResult := False;if hFile = 0 then Exit;ZeroMemory(@ckiRIFF, SizeOf(TMMCKInfo));mmioDescend(hFile, @ckiRIFF, nil, MMIO_FINDRIFF);if (ckiRIFF.ckid <> FOURCC_RIFF) or (ckiRIFF.fccType <> mmioStringToFOURCC('WAVE',0)) then Exit;ZeroMemory(@FFormat, SizeOf(TWaveFormatEx));ZeroMemory(@ckiFmt, SizeOf(TMMCKInfo));ckiFmt.ckid := mmioStringToFOURCC('fmt', 0);ZeroMemory(@ckiData, SizeOf(TMMCKInfo));ckiData.ckid := mmioStringToFOURCC('data', 0);if (mmioDescend(hFile, @ckiFmt, @ckiRIFF, MMIO_FINDCHUNK) = MMSYSERR_NOERROR) then mmioRead(hFile, @FFormat, SizeOf(TWaveFormatEx));mmioAscend(hFile, @ckiFmt, 0);if (mmioDescend(hFile, @ckiData, @ckiRIFF, MMIO_FINDCHUNK) = MMSYSERR_NOERROR) then FSize := ckiData.cksize;Result := FFormat.wFormatTag = WAVE_FORMAT_PCM; end;function TReadWave.Open(FileName: string): Boolean; beginResult := False;if not FileExists(FileName) then Exit;if FFileHandle > 0 then mmioClose(FFileHandle, 0);FFileHandle := mmioOpen(PChar(FileName), nil, MMIO_READ);Result := GetFormatAndSize(FFileHandle); end;function TReadWave.OpenDialog: Boolean; beginwith TOpenDialog.Create(nil) do beginFilter := 'Wave File(*.wav)|*.wav';if Execute then Result := Open(FileName);Free;end; end;function TReadWave.OpenResource(ResName: string): Boolean; varres: TResourceStream;mmioInfo: TMMIOInfo; beginResult := False;res := TResourceStream.Create(HInstance, ResName, 'WAVE');ZeroMemory(@mmioInfo, SizeOf(TMMIOInfo));mmioInfo.fccIOProc := FOURCC_MEM;mmioInfo.cchBuffer := res.Size;mmioInfo.pchBuffer := res.Memory;if FFileHandle > 0 then mmioClose(FFileHandle, 0);FFileHandle := mmioOpen(nil, @mmioInfo, MMIO_ALLOCBUF or MMIO_READ);Result := GetFormatAndSize(FFileHandle);res.Free; end;function TReadWave.Read(pDest: Pointer; Size: DWORD): Boolean; beginResult := mmioRead(FFileHandle, pDest, Size) = Size; end;end.

测试代码:
unit Unit1;interfaceusesWindows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,Dialogs, StdCtrls, ExtCtrls, ComCtrls;typeTForm1 = class(TForm)Button1: TButton; //打开并播放Button2: TButton; //停止TrackBar1: TTrackBar; //用于调整 TDSFXGargle.dwRateHzRadioGroup1: TRadioGroup; //用于调整 TDSFXGargle.dwWaveShapeprocedure FormCreate(Sender: TObject);procedure FormDestroy(Sender: TObject);procedure Button1Click(Sender: TObject);procedure Button2Click(Sender: TObject);procedure TrackBar1Change(Sender: TObject); //RadioGroup1.OnClick 也关联它end;varForm1: TForm1;implementation{$R *.dfm}uses DirectSound, ReadWave2; //ReadWave2 是刚刚修改过的自定义单元varmyDSound: IDirectSound8;buf8: IDirectSoundBuffer8;fxGargle: IDirectSoundFXGargle8; //IDirectSoundFXGargle8 效果器{建立设备对象并初始化界面} procedure TForm1.FormCreate(Sender: TObject); beginDirectSoundCreate8(nil, myDSound, nil);myDSound.SetCooperativeLevel(Handle, DSSCL_NORMAL);TrackBar1.Min := DSFXGARGLE_RATEHZ_MIN; //1TrackBar1.Max := DSFXGARGLE_RATEHZ_MAX; //1000TrackBar1.Position := 20; //默认值TrackBar1.ShowSelRange := False;TrackBar1.TickStyle := tsNone;RadioGroup1.Items.CommaText := 'TRIANGLE, SQUARE';RadioGroup1.Columns := 2;RadioGroup1.ItemIndex := 0;RadioGroup1.OnClick := TrackBar1.OnChange; //两个事件的代码相同System.ReportMemoryLeaksOnShutdown := true; end;{建立缓冲区、关联特效、获取特效对象并播放} procedure TForm1.Button1Click(Sender: TObject); varbuf: IDirectSoundBuffer; //最终需要的是 IDirectSoundBuffer8, 这里的 IDirectSoundBuffer 只是做个桥bufDesc: TDSBufferDesc;rEffect: TDSEffectDesc; //SetFX() 方法需要的结构wav: TReadWave;p1: Pointer;n1: DWORD; begin{经过对自定义单元的修改, 现在调入一个 Wave 很方便}wav := TReadWave.Create;if not wav.OpenDialog then begin wav.Free; Exit; end;{获取 IDirectSoundBuffer8 接口对象}ZeroMemory(@bufDesc, SizeOf(TDSBufferDesc));bufDesc.dwSize := SizeOf(TDSBufferDesc);bufDesc.dwFlags := DSBCAPS_CTRLFX; //!bufDesc.dwBufferBytes := wav.Size;bufDesc.lpwfxFormat := @wav.Format;myDSound.CreateSoundBuffer(bufDesc, buf, nil);buf.QueryInterface(IID_IDirectSoundBuffer8, buf8);{载入波形}buf8.Lock(0, 0, @p1, @n1, nil, nil, DSBLOCK_ENTIREBUFFER);wav.Read(p1, n1);wav.Free;buf8.Unlock(p1, n1, nil, 0);{准备 SetFX() 需要的结构}ZeroMemory(@rEffect, SizeOf(TDSEffectDesc));rEffect.dwSize := SizeOf(TDSEffectDesc);rEffect.dwFlags := 0;rEffect.guidDSFXClass := GUID_DSFX_STANDARD_GARGLE; //指定是 IDirectSoundFXGargle8 效果器{关联效果器}buf8.SetFX(1, @rEffect, nil); //参数应该是个数组, 既然只有一个元素, 就先省了{获取效果器对象}buf8.GetObjectInPath(GUID_DSFX_STANDARD_GARGLE, 0, IID_IDirectSoundFXGargle8, fxGargle);{播放}buf8.Play(0, 0, DSBPLAY_LOOPING);// buf := nil; //局部接口会被自动释放 end;{停止播放} procedure TForm1.Button2Click(Sender: TObject); beginif Assigned(buf8) then buf8.Stop; end;{特效变换} procedure TForm1.TrackBar1Change(Sender: TObject); varrGargle: TDSFXGargle; beginif buf8 = nil then Exit;rGargle.dwRateHz := TrackBar1.Position;rGargle.dwWaveShape := RadioGroup1.ItemIndex;fxGargle.SetAllParameters(rGargle); end;procedure TForm1.FormDestroy(Sender: TObject); beginbuf8 := nil;myDSound := nil; end;end.

运行效果图:


转载于:https://www.cnblogs.com/del/archive/2011/01/21/1941193.html

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